Пример #1
0
        private bool AddMusic(string musicName, MusicFile musicFile, bool forceReplace)
        {
            var musicNameLower = musicName.ToLowerInvariant();

            if (MusicFiles.ContainsKey(musicNameLower))
            {
                if (forceReplace && MusicFiles[musicNameLower].IsStandard)
                {
                    MusicFiles.Remove(musicNameLower);
                }
                else
                {
                    return(true);
                }
            }
            MusicFiles.Add(musicNameLower, new MusicClip(musicFile));

            // TODO: Loading every music increases uned memory size duh
            //if (!musicFile.ForceLoad())
            //{
            //    Logger.Log(Logger.LogTypes.Warning, $"MusicTrack.cs: File at \"{musicFile.LocalPath}\" is not a valid music file!");
            //    return false;
            //}
            return(true);
        }
Пример #2
0
        public MusicClip GetMusic(string musicName, bool logErrors)
        {
            var lowerMusicName = musicName.ToLowerInvariant();

            if (MusicFiles.ContainsKey(lowerMusicName))
            {
                return(MusicFiles[lowerMusicName]);
            }

            if (TryAddGameModeMusic(lowerMusicName))
            {
                return(MusicFiles[lowerMusicName]);
            }

            if (logErrors && lowerMusicName != "nomusic")
            {
                Logger.Log(Logger.LogTypes.Warning, $"MusicManager.cs: Cannot find music file \"{musicName}\". Return nothing.");
            }

            return(null);
        }
Пример #3
0
 public bool Contains(string musicName) => MusicFiles.ContainsKey(Exceptions(musicName));