void OnEnable() { if (continueGame != null) { continueGame.interactable = (GameManager.Instance.canContinueGame()); } if (music != null) { music.isOn = !MusicBehavior.isMuted(); music.onValueChanged.AddListener(onClickMute); } }
public void onClickMute(bool active) { MusicBehavior.Mute(!active); }