private void Awake() { _audioSource = GetComponent <AudioSource>(); _unitPath = GetComponent <EnemyUnitPath>(); _combat = GetComponentInChildren <UnitCombat>(); _animator = GetComponentInChildren <Animator>(); _light2D = GetComponentInChildren <Light2D>(); _musicBGManager = FindObjectOfType <MusicBGManager>(); _combat.DeathEvent += Dead; }
private void Awake() { _musicBGManager = FindObjectOfType <MusicBGManager>(); _light2D = GetComponentInChildren <Light2D>(); _fieldOfView = GetComponentInChildren <UnitFieldOfView>(); }