void Scroll() { float movePos; movePos = music.BeatPerSec32rd * gridGenerator.ScrollSnapAmount; if (sheetController.scrollDir < 0f) { //Debug.Log(movePos + " 초 뒤로"); music.ChangePos(movePos); } else if (sheetController.scrollDir > 0f) { //Debug.Log(movePos + " 초 앞으로"); music.ChangePos(-movePos); } }