Пример #1
0
    public int CompareTo(object obj)
    {
        Multitype other = obj as Multitype;

        if (Number != null && other != null && other.Number != null)
        {
            //...
        }
        else
        {
            //...
        }
    }
Пример #2
0
        static void RegisterLine(DBClass r, DBClass r2, VectorLine v, object registratorDictionary)
        {
            var connectingLines = registratorDictionary as Dictionary <VectorLine, Multitype <DBClass, DBClass> >;

            connectingLines[v] = new Multitype <DBClass, DBClass>(r, r2);
        }
        static public string SI_ProceduralDamage(object info)
        {
            Multitype <NetCard, NetSkill, NetBattlefield> data = info as Multitype <NetCard, NetSkill, NetBattlefield>;

            if (data != null)
            {
                return(GameplayUtils.GetDamageFor(data.t1, data.t0).ToString(false));
            }

            Multitype <SkillInstance, Subskill, ClientEntityCharacter> dInfo = info as Multitype <SkillInstance, Subskill, ClientEntityCharacter>;
            SkillInstance         si        = dInfo.t0;
            Subskill              ss        = dInfo.t1;
            ClientEntityCharacter character = dInfo.t2;

            var skillAttributes = si.GetCurrentSkillAttributes()[ss];
            int flags           = skillAttributes.GetFInt("ProceduralFlags").ToInt();

            string st = null;

            FInt  dmgBase = GameplayUtils.GetDamageFor(si, ss, null);
            float addBase = (flags & (int)EActivatorBlocks.Additive) > 0 ?  GameplayUtils.DamageNormalToAdditive(dmgBase) : 0f;

            var a = new FInt(addBase);

            if (ss.challengeTypes == null || character == null)
            {
                if (addBase > 0)
                {
                    st = "x" + dmgBase.ToString(true) + " [+" + a.ToString(true) + "]";
                }
                else
                {
                    st = "x" + dmgBase.ToString(true);
                }
            }
            else
            {
                foreach (var v in ss.challengeTypes)
                {
                    string color = "";
                    switch (v)
                    {
                    case EChallengeType.TypePhysical:
                        color = "XML_COLOR-PHYSICAL";
                        break;

                    case EChallengeType.TypeMental:
                        color = "XML_COLOR-MENTAL";
                        break;

                    case EChallengeType.TypeSpirit:
                        color = "XML_COLOR-SPIRITUAL";
                        break;
                    }

                    if (st == null)
                    {
                        st = "";
                    }
                    else
                    {
                        st += "|";
                    }

                    if (addBase > 0)
                    {
                        st += "x" + dmgBase.ToString(true) + "[+" + a.ToString(true) + "]" +
                              " ( " +
                              ColorUtils.GetColorAsTextTag(color) +
                              GameplayUtils.GetDamageFor(si, ss, character, v, true).ToString(false) +
                              ColorUtils.GetColorAsTextTag("XML_COLOR-NORMAL_FONT") +
                              " )";
                    }
                    else
                    {
                        st += "x" + dmgBase.ToString(true) +
                              " ( " +
                              ColorUtils.GetColorAsTextTag(color) +
                              GameplayUtils.GetDamageFor(si, ss, character, v).ToString(false) +
                              ColorUtils.GetColorAsTextTag("XML_COLOR-NORMAL_FONT") +
                              " )";
                    }
                }
            }
            return(st);
        }
        static public string SI_ShieldUpImproved(object info)
        {
            Multitype <NetCard, NetSkill, NetBattlefield> data = info as Multitype <NetCard, NetSkill, NetBattlefield>;

            if (data != null)
            {
                var  ns    = data.t1;
                var  bf    = data.t2;
                FInt value = ns.GetFloatAttribute("TAG-CA_SHIELD");
                if (value == FInt.ZERO)
                {
                    if (bf.ChallengeType == EChallengeType.TypePhysical)
                    {
                        value = ns.GetFloatAttribute("TAG-SHIELDING_PHYSICAL");
                    }
                    else if (bf.ChallengeType == EChallengeType.TypeMental)
                    {
                        value = ns.GetFloatAttribute("TAG-SHIELDING_MENTAL");
                    }
                    else if (bf.ChallengeType == EChallengeType.TypeMental)
                    {
                        value = ns.GetFloatAttribute("TAG-SHIELDING_SPIRIT");
                    }
                }

                FInt f = GameplayUtils.GetDamageFor(data.t1, data.t0);
                return((value + f).ToInt().ToString());
            }

            Multitype <SkillInstance, Subskill, ClientEntityCharacter> dInfo = info as Multitype <SkillInstance, Subskill, ClientEntityCharacter>;
            SkillInstance         si        = dInfo.t0;
            Subskill              ss        = dInfo.t1;
            ClientEntityCharacter character = dInfo.t2;
            var dataInWorld = si.GetCurrentSkillAttributes()[ss];

            if (dataInWorld.attributes != null && dataInWorld.attributes.Count > 0)
            {
                FInt extra = FInt.ZERO;

                string st = null;
                foreach (var v in ss.challengeTypes)
                {
                    if (character != null)
                    {
                        extra = GameplayUtils.GetDamageFor(si, ss, character, v);
                    }

                    FInt   value = dataInWorld.GetFInt("TAG-CA_SHIELD");
                    string color = "";

                    switch (v)
                    {
                    case EChallengeType.TypePhysical:
                        if (value == FInt.ZERO)
                        {
                            value = dataInWorld.GetFInt("TAG-SHIELDING_PHYSICAL");
                        }
                        color = "XML_COLOR-PHYSICAL";
                        break;

                    case EChallengeType.TypeMental:
                        if (value == FInt.ZERO)
                        {
                            value = dataInWorld.GetFInt("TAG-SHIELDING_MENTAL");
                        }
                        color = "XML_COLOR-MENTAL";
                        break;

                    case EChallengeType.TypeSpirit:
                        if (value == FInt.ZERO)
                        {
                            value = dataInWorld.GetFInt("TAG-SHIELDING_SPIRIT");
                        }
                        color = "XML_COLOR-SPIRITUAL";
                        break;
                    }

                    if (st == null)
                    {
                        st = "";
                    }
                    else
                    {
                        st += "|";
                    }

                    if (extra != FInt.ZERO)
                    {
                        st += ColorUtils.GetColorAsTextTag(color) +
                              extra +
                              ColorUtils.GetColorAsTextTag("XML_COLOR-NORMAL_FONT") +
                              " [+" + value + "]";
                    }
                    else
                    {
                        st += " [+" + value + "]";
                    }
                }
                return(st != null ? st : "");
            }

            return("");
        }
        static public string SI_ShieldUp(object info)
        {
            Multitype <NetCard, NetSkill, NetBattlefield> data = info as Multitype <NetCard, NetSkill, NetBattlefield>;

            if (data != null)
            {
                var  ns    = data.t1;
                var  bf    = data.t2;
                FInt value = ns.GetFloatAttribute("TAG-CA_SHIELD");
                if (value == FInt.ZERO)
                {
                    if (bf.ChallengeType == EChallengeType.TypePhysical)
                    {
                        value = ns.GetFloatAttribute("TAG-SHIELDING_PHYSICAL");
                    }
                    else if (bf.ChallengeType == EChallengeType.TypeMental)
                    {
                        value = ns.GetFloatAttribute("TAG-SHIELDING_MENTAL");
                    }
                    else if (bf.ChallengeType == EChallengeType.TypeMental)
                    {
                        value = ns.GetFloatAttribute("TAG-SHIELDING_SPIRIT");
                    }
                }

                return(value.ToInt().ToString());
            }

            Multitype <SkillInstance, Subskill, ClientEntityCharacter> dInfo = info as Multitype <SkillInstance, Subskill, ClientEntityCharacter>;
            SkillInstance         si        = dInfo.t0;
            Subskill              ss        = dInfo.t1;
            ClientEntityCharacter character = dInfo.t2;
            var dataInWorld = si.GetCurrentSkillAttributes()[ss];

            if (dataInWorld.attributes != null && dataInWorld.attributes.Count > 0)
            {
                string st    = null;
                FInt   value = dataInWorld.GetFInt("TAG-CA_SHIELD");
                if (value == FInt.ZERO)
                {
                    return(value.ToString());
                }

                foreach (var v in ss.challengeTypes)
                {
                    switch (v)
                    {
                    case EChallengeType.TypePhysical:
                        value = dataInWorld.GetFInt("TAG-SHIELDING_PHYSICAL");
                        break;

                    case EChallengeType.TypeMental:
                        value = dataInWorld.GetFInt("TAG-SHIELDING_MENTAL");
                        break;

                    case EChallengeType.TypeSpirit:
                        value = dataInWorld.GetFInt("TAG-SHIELDING_SPIRIT");
                        break;
                    }

                    if (st == null)
                    {
                        st = "";
                    }
                    else
                    {
                        st += "|";
                    }

                    st += value;
                }
                return(st != null ?  st : "");
            }

            return("");
        }