public SkeletonSkill(SkillType type, int multiplier, MultiplyFactor multiplyFactor, int triggerChance, SkillEffect effect, int duration) { this.type = type; this.multiplier = multiplier; this.multiplyFactor = multiplyFactor; this.triggerChance = triggerChance; this.effect = effect; this.duration = duration; }
private string MultiplyFactorToString() { if (MultiplyFactor >= 1000000) { return("x" + (MultiplyFactor / 1000000) + "M"); } else if (MultiplyFactor >= 1000) { return("x" + (MultiplyFactor / 1000) + "K"); } else { return("x" + MultiplyFactor.ToString()); } }