private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("POI")) { cam.AddTarget(other.transform); } }
private void SpawnMultipleBalls(Ball origBall) { Vector3 tempBallScale = new Vector3(origBall.transform.localScale.x * powerUpManager.GetTempBallScale(), origBall.transform.localScale.y * powerUpManager.GetTempBallScale(), origBall.transform.localScale.z); for (int i = 0; i < powerUpManager.GetBallSpawnCount(); i++) { Ball ball = Instantiate(origBall); ball.transform.localScale = tempBallScale; ball.SetTempStatus(true); mtCamera.AddTarget(ball.transform); } }