Пример #1
0
    private void StartCameraShaking()
    {
        _multipleTargetCamera.SetUpdateStatus(false);
        float cameraShakingOffsetX = Random.value * _shakeMagnitude * 2 - _shakeMagnitude;
        //float cameraShakingOffsetY = Random.value * _shakeMagnitude * 2 - _shakeMagnitude;
        Vector3 cameraIntermadiatePosition = _camera.transform.position;

        cameraIntermadiatePosition.x += cameraShakingOffsetX;
        //    cameraIntermadiatePosition.y += cameraShakingOffsetY;
        _camera.transform.position = cameraIntermadiatePosition;
    }
Пример #2
0
    private void OnMouseDown()
    {
        _multipleTargetCamera.SetUpdateStatus(false);
        _isStoped    = false;
        _mouseZCoord = Camera.main.WorldToScreenPoint(gameObject.transform.position).z;
        _mouseOffset = gameObject.transform.position - GetMouseAsWorldPoint();

        if (_arrow.gameObject.activeInHierarchy)
        {
            _arrow.gameObject.SetActive(false);
        }
    }