Пример #1
0
        public UniTask Initialize()
        {
            _gameSignals = DIResolver.GetObject <GameSignals>();
            _multiplePrefabMemoryPool = DIResolver.GetObject <MultiplePrefabMemoryPool>();

            _gameSignals.GameEntityDespawnedSignal.Listen(HandleGameEntityDespawned).AddToDisposables(disposables);

            return(UniTask.CompletedTask);
        }
Пример #2
0
        public UniTask Initialize()
        {
            _asteroidGameSettings     = DIResolver.GetObject <AsteroidGameSettings>();
            _gameSignals              = DIResolver.GetObject <GameSignals>();
            _multiplePrefabMemoryPool = DIResolver.GetObject <MultiplePrefabMemoryPool>();

            _gameSignals.GameStartSignal.Listen(HandleGameStart, GameStartPrioritySignal.PRIORITY_SETUP_SPAWN_ENEMY).AddTo(disposables);
            _gameSignals.GameEntityDespawnedSignal.Listen(HandleGameEntityDespawned).AddToDisposables(disposables);

            return(UniTask.CompletedTask);
        }
Пример #3
0
        public async UniTask Initialize()
        {
            _multiplePrefabMemoryPool = DIResolver.GetObject <MultiplePrefabMemoryPool>();
            _gameSignals           = DIResolver.GetObject <GameSignals>();
            _asteroidGameSettings  = DIResolver.GetObject <AsteroidGameSettings>();
            _bookKeepingInGameData = DIResolver.GetObject <BookKeepingInGameData>();

            _gameSignals.GameStartSignal.Listen(HandleGameStart, GameStartPrioritySignal.PRIORITY_SPAWN_PLAYER).AddToDisposables(disposables);
            _gameSignals.GameEntityDespawnedSignal.Listen(HandleGameEntityDespawned).AddToDisposables(disposables);

            await UniTask.CompletedTask;
        }
Пример #4
0
 private void Awake()
 {
     if (rb == null)
     {
         rb = GetComponent <Rigidbody2D>();
     }
     if (_healthComponent == null)
     {
         _healthComponent = GetComponent <EntityHealthComponent>();
     }
     _multiplePrefabMemoryPool = DIResolver.GetObject <MultiplePrefabMemoryPool>();
     _gameSignals = DIResolver.GetObject <GameSignals>();
 }
Пример #5
0
        public UniTask Initialize()
        {
            _multiplePrefabMemoryPool = DIResolver.GetObject <MultiplePrefabMemoryPool>();
            _asteroidGameSettings     = DIResolver.GetObject <AsteroidGameSettings>();
            _asteroidAssetSource      = DIResolver.GetObject <AsteroidGameAssetSource>();
            _gameSignals = DIResolver.GetObject <GameSignals>();

            Camera mainCamera = Camera.main;

            minWorldPos = mainCamera.ViewportToWorldPoint(Vector2.zero);
            maxWorldPos = mainCamera.ViewportToWorldPoint(Vector2.one);

            minAdditionalWorldPos  = mainCamera.ViewportToWorldPoint(_asteroidGameSettings.minAsteroidSpawnAdditionalViewportPosition);
            minAdditionalWorldPos -= minWorldPos;
            maxAdditionalWorldPos  = mainCamera.ViewportToWorldPoint(_asteroidGameSettings.maxAsteroidSpawnAdditionalViewportPosition);
            maxAdditionalWorldPos -= minWorldPos;

            _gameSignals.GameEntityDespawnedSignal.Listen(HandleGameEntityDespawned).AddTo(disposables);

            return(UniTask.CompletedTask);
        }