public UniTask Initialize() { _gameSignals = DIResolver.GetObject <GameSignals>(); _multiplePrefabMemoryPool = DIResolver.GetObject <MultiplePrefabMemoryPool>(); _gameSignals.GameEntityDespawnedSignal.Listen(HandleGameEntityDespawned).AddToDisposables(disposables); return(UniTask.CompletedTask); }
public UniTask Initialize() { _asteroidGameSettings = DIResolver.GetObject <AsteroidGameSettings>(); _gameSignals = DIResolver.GetObject <GameSignals>(); _multiplePrefabMemoryPool = DIResolver.GetObject <MultiplePrefabMemoryPool>(); _gameSignals.GameStartSignal.Listen(HandleGameStart, GameStartPrioritySignal.PRIORITY_SETUP_SPAWN_ENEMY).AddTo(disposables); _gameSignals.GameEntityDespawnedSignal.Listen(HandleGameEntityDespawned).AddToDisposables(disposables); return(UniTask.CompletedTask); }
public async UniTask Initialize() { _multiplePrefabMemoryPool = DIResolver.GetObject <MultiplePrefabMemoryPool>(); _gameSignals = DIResolver.GetObject <GameSignals>(); _asteroidGameSettings = DIResolver.GetObject <AsteroidGameSettings>(); _bookKeepingInGameData = DIResolver.GetObject <BookKeepingInGameData>(); _gameSignals.GameStartSignal.Listen(HandleGameStart, GameStartPrioritySignal.PRIORITY_SPAWN_PLAYER).AddToDisposables(disposables); _gameSignals.GameEntityDespawnedSignal.Listen(HandleGameEntityDespawned).AddToDisposables(disposables); await UniTask.CompletedTask; }
private void Awake() { if (rb == null) { rb = GetComponent <Rigidbody2D>(); } if (_healthComponent == null) { _healthComponent = GetComponent <EntityHealthComponent>(); } _multiplePrefabMemoryPool = DIResolver.GetObject <MultiplePrefabMemoryPool>(); _gameSignals = DIResolver.GetObject <GameSignals>(); }
public UniTask Initialize() { _multiplePrefabMemoryPool = DIResolver.GetObject <MultiplePrefabMemoryPool>(); _asteroidGameSettings = DIResolver.GetObject <AsteroidGameSettings>(); _asteroidAssetSource = DIResolver.GetObject <AsteroidGameAssetSource>(); _gameSignals = DIResolver.GetObject <GameSignals>(); Camera mainCamera = Camera.main; minWorldPos = mainCamera.ViewportToWorldPoint(Vector2.zero); maxWorldPos = mainCamera.ViewportToWorldPoint(Vector2.one); minAdditionalWorldPos = mainCamera.ViewportToWorldPoint(_asteroidGameSettings.minAsteroidSpawnAdditionalViewportPosition); minAdditionalWorldPos -= minWorldPos; maxAdditionalWorldPos = mainCamera.ViewportToWorldPoint(_asteroidGameSettings.maxAsteroidSpawnAdditionalViewportPosition); maxAdditionalWorldPos -= minWorldPos; _gameSignals.GameEntityDespawnedSignal.Listen(HandleGameEntityDespawned).AddTo(disposables); return(UniTask.CompletedTask); }