public RoundStateChange( MultiplayerRoundState roundState, long stateStartTimeInTicks, int remainingTimeOnPreviousState) { this.RoundState = roundState; this.StateStartTimeInSeconds = (float)stateStartTimeInTicks / 1E+07f; this.RemainingTimeOnPreviousState = remainingTimeOnPreviousState; }
public static bool StateHasVisualTimer(this MultiplayerRoundState roundState) { switch (roundState) { case MultiplayerRoundState.Preparation: case MultiplayerRoundState.InProgress: return(true); default: return(false); } }