// Use this for initialization void Start() { Screen.sleepTimeout = SleepTimeout.NeverSleep; if (SceneManager.GetActiveScene().name == "Classic") { AudioManager.Instance.songNumber = 1; } else if (SceneManager.GetActiveScene().name == "Ruins") { AudioManager.Instance.songNumber = 2; } AudioManager.Instance.PlayBGMusic(AudioManager.Instance.songNumber); if (mainMenu != null) { // mainMenu.SetActive(true); if (MultiplayerMode != null) { MultiplayerMode.SetActive(true); } } GetAudioAndGraphicSettingOnStart(); }
// Use this for initialization void Start() { if (mainMenu != null) { mainMenu.SetActive(true); } if (MultiplayerMode != null) { MultiplayerMode.SetActive(true); } }
public void SetNetworkMode(bool value) { isOnline = value; MultiplayerMode.SetActive(false); OfflineOnlineMode.SetActive(true); }