public override void OnSelectionChanged(GameObject selection) { objectName = selection.name; this.selection = selection; controller = selection.GetComponent <EnemyController>(); animator = selection.GetComponent <Animator>(); if (controller != null) { animations = controller.animations; } movement = selection.GetComponent <MultidirectionalTransformMovement>(); }
private void OnEnable() { mtm = GetComponent <MultidirectionalTransformMovement>(); }