Пример #1
0
        // Update is called once per frame
        void Update()
        {
            //Loop play
            if (capture.get(Videoio.CAP_PROP_POS_FRAMES) >= capture.get(Videoio.CAP_PROP_FRAME_COUNT))
            {
                capture.set(Videoio.CAP_PROP_POS_FRAMES, 0);
            }

            //error PlayerLoop called recursively! on iOS.reccomend WebCamTexture.
            if (capture.grab())
            {
                capture.retrieve(rgbMat, 0);
                Imgproc.cvtColor(rgbMat, rgbMat, Imgproc.COLOR_BGR2RGB);


                selectPoint(rgbMat);
                if (selectedPointList.Count < 2)
                {
                    foreach (var point in selectedPointList)
                    {
                        Imgproc.circle(rgbMat, point, 6, new Scalar(0, 0, 255), 2);
                    }
                }
                else
                {
                    trackers.add(TrackerKCF.create(), rgbMat, new Rect2d(selectedPointList [0].x, selectedPointList [0].y, Math.Abs(selectedPointList [1].x - selectedPointList [0].x), Math.Abs(selectedPointList [1].y - selectedPointList [0].y)));
                    selectedPointList.Clear();
                    trackingColorList.Add(new Scalar(UnityEngine.Random.Range(0, 255), UnityEngine.Random.Range(0, 255), UnityEngine.Random.Range(0, 255)));
                }

                bool updated = trackers.update(rgbMat, objects);
                Debug.Log("updated " + updated);
//                if (!updated && objects.rows () > 0) {
//                    OnResetTrackerButtonClick ();
//                }


                Rect2d[] objectsArray = objects.toArray();
                for (int i = 0; i < objectsArray.Length; i++)
                {
                    Imgproc.rectangle(rgbMat, objectsArray [i].tl(), objectsArray [i].br(), trackingColorList [i], 2, 1, 0);
                }

                Imgproc.putText(rgbMat, "Please touch the screen, and select tracking regions.", new Point(5, rgbMat.rows() - 10), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);

                //Debug.Log ("Mat toString " + rgbMat.ToString ());

                Utils.matToTexture2D(rgbMat, texture, colors);
            }
        }
Пример #2
0
        // Update is called once per frame
        void Update()
        {
            //Loop play
            if (capture.get(Videoio.CAP_PROP_POS_FRAMES) >= capture.get(Videoio.CAP_PROP_FRAME_COUNT))
            {
                capture.set(Videoio.CAP_PROP_POS_FRAMES, 0);
            }

            //error PlayerLoop called recursively! on iOS.reccomend WebCamTexture.
            if (capture.grab())
            {
                capture.retrieve(rgbMat, 0);
                Imgproc.cvtColor(rgbMat, rgbMat, Imgproc.COLOR_BGR2RGB);


                selectPoint(rgbMat);
                if (selectedPointList.Count < 2)
                {
                    foreach (var point in selectedPointList)
                    {
                        Imgproc.circle(rgbMat, point, 6, new Scalar(0, 0, 255), 2);
                    }
                }
                else
                {
                    trackers.add(rgbMat, new Rect2d(selectedPointList [0].x, selectedPointList [0].y, Math.Abs(selectedPointList [1].x - selectedPointList [0].x), Math.Abs(selectedPointList [1].y - selectedPointList [0].y)));
                    selectedPointList.Clear();
                    trackingColorList.Add(new Scalar(UnityEngine.Random.Range(0, 255), UnityEngine.Random.Range(0, 255), UnityEngine.Random.Range(0, 255)));
                }

                trackers.update(rgbMat, objects);

                Rect2d[] objectsArray = objects.toArray();
                for (int i = 0; i < objectsArray.Length; i++)
                {
                    Imgproc.rectangle(rgbMat, objectsArray [i].tl(), objectsArray [i].br(), trackingColorList [i], 2, 1, 0);
                }


                //Debug.Log ("Mat toString " + rgbMat.ToString ());

                Utils.matToTexture2D(rgbMat, texture, colors);
            }
        }
Пример #3
0
        // Update is called once per frame
        void Update()
        {
            if (!sourceToMatHelper.IsInitialized())
            {
                return;
            }

#if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
            //Touch
            int touchCount = Input.touchCount;
            if (touchCount == 1)
            {
                Touch t = Input.GetTouch(0);
                if (t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject(t.fingerId))
                {
                    storedTouchPoint = new Point(t.position.x, t.position.y);
                    //Debug.Log ("touch X " + t.position.x);
                    //Debug.Log ("touch Y " + t.position.y);
                }
            }
#else
            //Mouse
            if (Input.GetMouseButtonUp(0) && !EventSystem.current.IsPointerOverGameObject())
            {
                storedTouchPoint = new Point(Input.mousePosition.x, Input.mousePosition.y);
                //Debug.Log ("mouse X " + Input.mousePosition.x);
                //Debug.Log ("mouse Y " + Input.mousePosition.y);
            }
#endif

            if (selectedPointList.Count != 1)
            {
                if (!sourceToMatHelper.IsPlaying())
                {
                    sourceToMatHelper.Play();
                }

                if (sourceToMatHelper.IsPlaying() && sourceToMatHelper.DidUpdateThisFrame())
                {
                    Mat rgbMat = sourceToMatHelper.GetMat();

                    if (storedTouchPoint != null)
                    {
                        ConvertScreenPointToTexturePoint(storedTouchPoint, storedTouchPoint, gameObject, texture.width, texture.height);
                        OnTouch(storedTouchPoint, texture.width, texture.height);
                        storedTouchPoint = null;
                    }

                    if (selectedPointList.Count == 1)
                    {
                        foreach (var point in selectedPointList)
                        {
                            Imgproc.circle(rgbMat, point, 6, new Scalar(0, 0, 255), 2);
                        }
                    }
                    else if (selectedPointList.Count == 2)
                    {
                        using (MatOfPoint selectedPointMat = new MatOfPoint(selectedPointList.ToArray()))
                        {
                            // add tracker.
                            OpenCVForUnity.CoreModule.Rect region = Imgproc.boundingRect(selectedPointMat);
                            trackers.add(TrackerKCF.create(), rgbMat, new Rect2d(region.x, region.y, region.width, region.height));
                        }

                        selectedPointList.Clear();
                        trackingColorList.Add(new Scalar(UnityEngine.Random.Range(0, 255), UnityEngine.Random.Range(0, 255), UnityEngine.Random.Range(0, 255)));
                    }


                    trackers.update(rgbMat, objects);

                    // draw tracked objects regions.
                    Rect2d[] objectsArray = objects.toArray();
                    for (int i = 0; i < objectsArray.Length; i++)
                    {
                        Imgproc.rectangle(rgbMat, objectsArray[i].tl(), objectsArray[i].br(), trackingColorList[i], 2, 1, 0);
                    }


                    if (selectedPointList.Count != 1)
                    {
                        //Imgproc.putText (rgbMat, "Please touch the screen, and select tracking regions.", new Point (5, rgbMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                        if (fpsMonitor != null)
                        {
                            fpsMonitor.consoleText = "Please touch the screen, and select tracking regions.";
                        }
                    }
                    else
                    {
                        //Imgproc.putText (rgbMat, "Please select the end point of the new tracking region.", new Point (5, rgbMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                        if (fpsMonitor != null)
                        {
                            fpsMonitor.consoleText = "Please select the end point of the new tracking region.";
                        }
                    }

                    Utils.fastMatToTexture2D(rgbMat, texture);
                }
            }
            else
            {
                if (sourceToMatHelper.IsPlaying())
                {
                    sourceToMatHelper.Pause();
                }

                if (storedTouchPoint != null)
                {
                    ConvertScreenPointToTexturePoint(storedTouchPoint, storedTouchPoint, gameObject, texture.width, texture.height);
                    OnTouch(storedTouchPoint, texture.width, texture.height);
                    storedTouchPoint = null;
                }
            }
        }
Пример #4
0
        // Update is called once per frame
        void Update()
        {
            #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
            //Touch
            int touchCount = Input.touchCount;
            if (touchCount == 1)
            {
                Touch t = Input.GetTouch(0);
                if (t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject(t.fingerId))
                {
                    storedTouchPoint = new Point(t.position.x, t.position.y);
                    //Debug.Log ("touch X " + t.position.x);
                    //Debug.Log ("touch Y " + t.position.y);
                }
            }
            #else
            //Mouse
            if (Input.GetMouseButtonUp(0) && !EventSystem.current.IsPointerOverGameObject())
            {
                storedTouchPoint = new Point(Input.mousePosition.x, Input.mousePosition.y);
                //Debug.Log ("mouse X " + Input.mousePosition.x);
                //Debug.Log ("mouse Y " + Input.mousePosition.y);
            }
            #endif

            if (selectedPointList.Count == 1)
            {
                if (storedTouchPoint != null)
                {
                    ConvertScreenPointToTexturePoint(storedTouchPoint, storedTouchPoint, gameObject, rgbMat.cols(), rgbMat.rows());
                    OnTouch(rgbMat, storedTouchPoint);
                    storedTouchPoint = null;
                }
            }

            //Loop play
            if (capture.get(Videoio.CAP_PROP_POS_FRAMES) >= capture.get(Videoio.CAP_PROP_FRAME_COUNT))
            {
                capture.set(Videoio.CAP_PROP_POS_FRAMES, 0);
            }

            //error PlayerLoop called recursively! on iOS.reccomend WebCamTexture.
            if (selectedPointList.Count != 1 && capture.grab())
            {
                capture.retrieve(rgbMat, 0);
                Imgproc.cvtColor(rgbMat, rgbMat, Imgproc.COLOR_BGR2RGB);

                if (storedTouchPoint != null)
                {
                    ConvertScreenPointToTexturePoint(storedTouchPoint, storedTouchPoint, gameObject, rgbMat.cols(), rgbMat.rows());
                    OnTouch(rgbMat, storedTouchPoint);
                    storedTouchPoint = null;
                }

                if (selectedPointList.Count < 2)
                {
                    foreach (var point in selectedPointList)
                    {
                        Imgproc.circle(rgbMat, point, 6, new Scalar(0, 0, 255), 2);
                    }
                }
                else
                {
                    using (MatOfPoint selectedPointMat = new MatOfPoint(selectedPointList.ToArray())) {
                        OpenCVForUnity.Rect region = Imgproc.boundingRect(selectedPointMat);
                        trackers.add(TrackerKCF.create(), rgbMat, new Rect2d(region.x, region.y, region.width, region.height));
                    }

                    selectedPointList.Clear();
                    trackingColorList.Add(new Scalar(UnityEngine.Random.Range(0, 255), UnityEngine.Random.Range(0, 255), UnityEngine.Random.Range(0, 255)));
                }

                bool updated = trackers.update(rgbMat, objects);
                Debug.Log("updated " + updated);
//                if (!updated && objects.rows () > 0) {
//                    OnResetTrackerButtonClick ();
//                }

                Rect2d[] objectsArray = objects.toArray();
                for (int i = 0; i < objectsArray.Length; i++)
                {
                    Imgproc.rectangle(rgbMat, objectsArray [i].tl(), objectsArray [i].br(), trackingColorList [i], 2, 1, 0);
                }

                if (selectedPointList.Count != 1)
                {
                    Imgproc.putText(rgbMat, "Please touch the screen, and select tracking regions.", new Point(5, rgbMat.rows() - 10), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                }
                else
                {
                    Imgproc.putText(rgbMat, "Please select the end point of the new tracking region.", new Point(5, rgbMat.rows() - 10), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                }

                Utils.matToTexture2D(rgbMat, texture, colors);
            }
        }