Пример #1
0
 private void OnComplete(MultiResourceLoader loader)
 {
     m_resLoader.Clear();
     m_resLoader     = null;
     m_arrParseTypes = null;
     if (null != m_finishAction)
     {
         Action action = m_finishAction;
         m_finishAction = null;
         action();
     }
 }
Пример #2
0
 public void Load(List <string> files, Type[] arrParseTypes, Action OnFinish = null)
 {
     if (files.Count == 0)
     {
         if (OnFinish != null)
         {
             OnFinish();
         }
         return;
     }
     m_arrParseTypes = arrParseTypes;
     m_finishAction  = OnFinish;
     //如果是播放模式
     if (Application.isPlaying)
     {
         //下载对应的资源
         m_resLoader = new MultiResourceLoader(ResourceSys.Instance);
         m_resLoader.LoadList(files, OnComplete, OnProgress, ResourceType.Bytes);
     }
     else
     {
         for (int i = 0; i < files.Count; i++)
         {
             var textAsset = UnityEditor.AssetDatabase.LoadAssetAtPath <TextAsset>(files[i]);
             if (textAsset != null)
             {
                 ParseData(files[i], textAsset.bytes);
             }
         }
         if (null != m_finishAction)
         {
             Action action = m_finishAction;
             m_finishAction = null;
             action();
         }
     }
 }