public JObject Start(string gameName, int rows, int cols) { //Clients.All.hello(); MultiPlayerModel model = MultiPlayerModel.GetInstance(); string clientID = Context.ConnectionId; string mazeAsString = model.Start(gameName, rows, cols, clientID); Maze maze = Maze.FromJSON(mazeAsString); JObject obj = JObject.Parse(maze.ToJSON()); return(obj); }