Пример #1
0
    public void Damage(float delta)
    {
        hp -= delta;
        Mathf.Clamp(hp, 0f, 100f);
        Debug.Log("damaged player");

        if (hp <= 0)
        {
            if (mpc != null)
            {
                mpc.MapControlsToActions();
            }
            Respawn();
        }
    }