public void AddMeatNotEmptyArrayZeroVector()
    {
        MultiMeshMeat.Meat newMeat     = (MultiMeshMeat.Meat) new MultiMeshMeat.Meat();
        MultiMeshMeat      MMM         = new MultiMeshMeat();
        Spatial            meatSpatial = new Spatial();
        CreatureCollider   collider    = new CreatureCollider();

        MMM.GetMeatToAdd().Add(newMeat);
        MMM.AddMeat(meatSpatial, collider);
        Assert.IsEqual(2, MMM.GetMeatToAdd().Count, "Then it Passes!");
        Assert.IsEqual(new Vector3(), ((Godot.Collections.Array <MultiMeshMeat.Meat>)MMM.GetMeatToAdd())[1].meatSpatial.Translation, "Then it Passes!");
    }
    public void UpdateMeatBiomassOneElementArrayFractions()
    {
        float         Y   = 0.3f;
        MultiMeshMeat MMM = new MultiMeshMeat();

        MultiMeshMeat.Meat meat = new MultiMeshMeat.Meat();
        meat.meatSpatial       = new Spatial();
        meat.meatSpatial.Scale = new Vector3(Y, 0, 0);

        MMM.GetMeatArray().Add(meat);
        MMM.UpdateMeatBiomass();
        Assert.IsEqual(0.3f, MMM.GetMeatBiomassArray()[0], "Then it passes");
    }
    public void UpdateMeatBiomassOneElementArrayWholeNumbers()
    {
        int           Y   = 1;
        MultiMeshMeat MMM = new MultiMeshMeat();

        MultiMeshMeat.Meat meat = new MultiMeshMeat.Meat();
        meat.meatSpatial       = new Spatial();
        meat.meatSpatial.Scale = new Vector3(Y, 0, 0);

        MMM.GetMeatArray().Add(meat);
        MMM.UpdateMeatBiomass();
        Assert.IsEqual(1f, MMM.GetMeatBiomassArray()[0], "Then it passes");
    }
    public void UpdateMeatBiomassMultiElementArrayFractions()
    {
        int           X   = 3;
        float         Y   = 0.3f;
        float         Z   = 0.3f + 0.3f + 0.3f;
        MultiMeshMeat MMM = new MultiMeshMeat();

        for (int i = 0; i < X; i++)
        {
            MultiMeshMeat.Meat meat = new MultiMeshMeat.Meat();
            meat.meatSpatial       = new Spatial();
            meat.meatSpatial.Scale = new Vector3(Y, 0, 0);

            MMM.GetMeatArray().Add(meat);
        }
        MMM.UpdateMeatBiomass();
        Assert.IsEqual(Z, MMM.GetMeatBiomassArray()[0], "Then it passes");
    }
    public void SaveFromNotEmptyArray()
    {
        const int     X   = 1;
        const int     Y   = 13;
        MultiMeshMeat MMM = new MultiMeshMeat();

        MultiMeshMeat.Meat newMeat     = (MultiMeshMeat.Meat) new MultiMeshMeat.Meat();
        CreatureCollider   collider    = new CreatureCollider();
        Spatial            meatSpatial = new Spatial();

        collider.MyMeat          = newMeat;
        collider.MyCreatureAlive = false;
        newMeat.meatSpatial      = meatSpatial;
        newMeat.Collider         = collider;
        MMM.GetMeatArray().Add(newMeat);
        Assert.IsEqual(X, MMM.Save().Count, "Then it passes");
        Assert.IsTrue(MMM.Save()[0] is Godot.Collections.Dictionary, "Then it passes");
        Assert.IsEqual(Y, ((Godot.Collections.Dictionary)MMM.Save()[0]).Count, "Then it passes");
    }