private static void LoadCDNConfig() { string cdnKey = BuildInfo["CDN Key"]; string cdnCfgPath = Path.Combine(Settings.SystemFilesPath, cdnKey); string cdnCfgLocalPath = Path.Combine(BasePath, "Data", "config", cdnKey.Substring(0, 2), cdnKey.Substring(2, 2), cdnKey); if (File.Exists(cdnCfgLocalPath)) { CDNConfig = new MultiConfig(cdnCfgLocalPath); } else { cdnCfgPath = Helper.FixOutputPath(cdnCfgPath, "config"); if (!File.Exists(cdnCfgPath)) { string url = "/config/" + cdnKey.Substring(0, 2) + "/" + cdnKey.Substring(2, 2) + "/" + cdnKey; if (!DataHandler.Download(url, cdnCfgPath)) { Logger.LogCritical($"Unable to download CDN Config {cdnKey}."); } } CDNConfig = new MultiConfig(cdnCfgPath); } }
public async Task MultipleNamespaceTest() { var repositoryFactories = new[] { new FakeConfigRepository(ConfigConsts.NamespaceApplication, new Properties(new Dictionary <string, string> { ["A"] = "3", ["B"] = "3" })), new FakeConfigRepository(ConfigConsts.NamespaceApplication, new Properties(new Dictionary <string, string> { ["B"] = "4" })), }; var config = new MultiConfig(await Task.WhenAll(repositoryFactories.Select(CreateConfig).Reverse()).ConfigureAwait(false)); Assert.Equal("3", config.GetProperty("A", "")); Assert.Equal("4", config.GetProperty("B", "")); ConfigChangeEventArgs?args = null; config.ConfigChanged += (sender, e) => args = e; repositoryFactories[1].Change(new Properties(new Dictionary <string, string>())); await Task.Delay(100).ConfigureAwait(false); Assert.NotNull(args); args = null; repositoryFactories[1].Change(new Properties(new Dictionary <string, string> { ["B"] = "3" })); await Task.Delay(100).ConfigureAwait(false); Assert.Null(args); }
public IEnumerator Multi() { // Create the peer connections var pc1_go = new GameObject("pc1"); pc1_go.SetActive(false); // prevent auto-activation of components var pc1 = pc1_go.AddComponent <PeerConnection>(); pc1.AutoInitializeOnStart = false; var pc2_go = new GameObject("pc2"); pc2_go.SetActive(false); // prevent auto-activation of components var pc2 = pc2_go.AddComponent <PeerConnection>(); pc2.AutoInitializeOnStart = false; // Batch changes manually pc1.AutoCreateOfferOnRenegotiationNeeded = false; pc2.AutoCreateOfferOnRenegotiationNeeded = false; // Create the signaler var sig_go = new GameObject("signaler"); var sig = sig_go.AddComponent <LocalOnlySignaler>(); sig.Peer1 = pc1; sig.Peer2 = pc2; // Create the senders and receivers // P1 P2 // 0 : S => R // 1 : SR <=> SR // 2 : S => SR // 3 : R <= SR // 4 : S => R const int NumTransceivers = 5; // P1 has 4 senders added to it int numLocal1 = 4; // P1 receives 2 tracks from the 3 P2 senders (one is refused) int numRemote1 = 2; // P2 has 3 senders added to it int numLocal2 = 3; // P2 receives 4 tracks from the 4 P1 senders int numRemote2 = 4; var cfgs = new MultiConfig[NumTransceivers] { new MultiConfig { peer1 = new PeerConfig { desiredDirection = Transceiver.Direction.SendOnly, expectSender = true, expectReceiver = false, }, peer2 = new PeerConfig { desiredDirection = Transceiver.Direction.ReceiveOnly, expectSender = false, expectReceiver = true, } }, new MultiConfig { peer1 = new PeerConfig { desiredDirection = Transceiver.Direction.SendReceive, expectSender = true, expectReceiver = true, }, peer2 = new PeerConfig { desiredDirection = Transceiver.Direction.SendReceive, expectSender = true, expectReceiver = true, }, }, new MultiConfig { peer1 = new PeerConfig { desiredDirection = Transceiver.Direction.SendOnly, expectSender = true, expectReceiver = false, }, peer2 = new PeerConfig { desiredDirection = Transceiver.Direction.SendReceive, expectSender = true, expectReceiver = true, }, }, new MultiConfig { peer1 = new PeerConfig { desiredDirection = Transceiver.Direction.ReceiveOnly, expectSender = false, expectReceiver = true, }, peer2 = new PeerConfig { desiredDirection = Transceiver.Direction.SendReceive, expectSender = true, expectReceiver = false, }, }, new MultiConfig { peer1 = new PeerConfig { desiredDirection = Transceiver.Direction.SendOnly, expectSender = true, expectReceiver = false, }, peer2 = new PeerConfig { desiredDirection = Transceiver.Direction.ReceiveOnly, expectSender = false, expectReceiver = true, }, }, }; for (int i = 0; i < NumTransceivers; ++i) { var cfg = cfgs[i]; { MediaLine ml1 = pc1.AddMediaLine(MediaKind.Video); var peer = cfg.peer1; peer.mediaLine = ml1; if (Transceiver.HasSend(peer.desiredDirection)) { var source1 = pc1_go.AddComponent <UniformColorVideoSource>(); peer.source = source1; ml1.Source = source1; ml1.SenderTrackName = $"track{i}"; } if (Transceiver.HasRecv(peer.desiredDirection)) { var receiver1 = pc1_go.AddComponent <VideoReceiver>(); peer.receiver = receiver1; ml1.Receiver = receiver1; } } { MediaLine ml2 = pc2.AddMediaLine(MediaKind.Video); var peer = cfg.peer2; peer.mediaLine = ml2; if (Transceiver.HasSend(peer.desiredDirection)) { var source2 = pc2_go.AddComponent <UniformColorVideoSource>(); peer.source = source2; ml2.Source = source2; ml2.SenderTrackName = $"track{i}"; } if (Transceiver.HasRecv(peer.desiredDirection)) { var receiver2 = pc2_go.AddComponent <VideoReceiver>(); peer.receiver = receiver2; ml2.Receiver = receiver2; } } } // Activate pc1_go.SetActive(true); pc2_go.SetActive(true); // Initialize var initializedEvent1 = new ManualResetEventSlim(initialState: false); pc1.OnInitialized.AddListener(() => initializedEvent1.Set()); Assert.IsNull(pc1.Peer); pc1.InitializeAsync().Wait(millisecondsTimeout: 50000); var initializedEvent2 = new ManualResetEventSlim(initialState: false); pc2.OnInitialized.AddListener(() => initializedEvent2.Set()); Assert.IsNull(pc2.Peer); pc2.InitializeAsync().Wait(millisecondsTimeout: 50000); // Wait a frame so that the Unity event OnInitialized can propagate yield return(null); // Check the event was raised Assert.IsTrue(initializedEvent1.Wait(millisecondsTimeout: 50000)); Assert.IsNotNull(pc1.Peer); Assert.IsTrue(initializedEvent2.Wait(millisecondsTimeout: 50000)); Assert.IsNotNull(pc2.Peer); // Confirm the sources are ready for (int i = 0; i < NumTransceivers; ++i) { var cfg = cfgs[i]; if (cfg.peer1.expectSender) { Assert.IsNotNull(cfg.peer1.source, $"Missing source #{i} on Peer #1"); Assert.IsNotNull(cfg.peer1.source.IsStreaming, $"Source #{i} is not ready on Peer #1"); Assert.IsNull(cfg.peer1.mediaLine.SenderTrack); // created during connection } if (cfg.peer2.expectSender) { Assert.IsNotNull(cfg.peer2.source, $"Missing source #{i} on Peer #2"); Assert.IsNotNull(cfg.peer2.source.IsStreaming, $"Source #{i} is not ready on Peer #2"); Assert.IsNull(cfg.peer2.mediaLine.SenderTrack); // created during connection } } // Connect Assert.IsTrue(sig.StartConnection()); yield return(sig.WaitForConnection(millisecondsTimeout: 60000)); Assert.IsTrue(sig.IsConnected); // Wait a frame so that the Unity events for streams started can propagate yield return(null); // Check pairing Assert.AreEqual(numLocal1, pc1.Peer.LocalVideoTracks.Count()); Assert.AreEqual(numRemote1, pc1.Peer.RemoteVideoTracks.Count()); Assert.AreEqual(numLocal2, pc2.Peer.LocalVideoTracks.Count()); Assert.AreEqual(numRemote2, pc2.Peer.RemoteVideoTracks.Count()); for (int i = 0; i < NumTransceivers; ++i) { var cfg = cfgs[i]; if (cfg.peer1.expectSender) { Assert.IsNotNull(cfg.peer1.mediaLine.SenderTrack, $"Transceiver #{i} missing local sender track on Peer #1"); } if (cfg.peer1.expectReceiver) { Assert.IsNotNull(cfg.peer1.receiver.Track, $"Transceiver #{i} missing remote track on Peer #1"); } if (cfg.peer2.expectSender) { Assert.IsNotNull(cfg.peer2.mediaLine.SenderTrack, $"Transceiver #{i} missing local sender track on Peer #2"); } if (cfg.peer2.expectReceiver) { Assert.IsNotNull(cfg.peer2.receiver.Track, $"Transceiver #{i} Missing remote track on Peer #2"); } } // Change the senders and receivers and transceivers direction // old new // P1 P2 P1 P2 // 0 : S => R = R P1 stops sending // 1 : SR <=> SR SR => R P2 stops sending // 2 : S => SR SR <=> SR P1 starts receiving // 3 : R <= SR SR <=> SR P1 starts sending // 4 : S => R S = P2 stops receiving numLocal1 = 4; numRemote1 = 2; numLocal2 = 2; numRemote2 = 3; // #0 - P1 stops sending { var cfg = cfgs[0]; cfg.peer1.mediaLine.Source = null; cfg.peer1.expectSender = false; cfg.peer1.expectReceiver = false; cfg.peer2.expectSender = false; cfg.peer2.expectReceiver = false; } // #1 - P2 stops sending { var cfg = cfgs[1]; cfg.peer2.mediaLine.Source = null; cfg.peer1.expectSender = true; cfg.peer1.expectReceiver = false; cfg.peer2.expectSender = false; cfg.peer2.expectReceiver = true; } // #2 - P1 starts receiving { var cfg = cfgs[2]; var receiver2 = pc2_go.AddComponent <VideoReceiver>(); cfg.peer1.receiver = receiver2; cfg.peer1.mediaLine.Receiver = receiver2; cfg.peer1.expectSender = true; cfg.peer1.expectReceiver = true; cfg.peer2.expectSender = true; cfg.peer2.expectReceiver = true; } // #3 - P1 starts sending { var cfg = cfgs[3]; var source1 = pc1_go.AddComponent <UniformColorVideoSource>(); cfg.peer1.source = source1; cfg.peer1.mediaLine.Source = source1; cfg.peer1.expectSender = true; cfg.peer1.expectReceiver = true; cfg.peer2.expectSender = true; cfg.peer2.expectReceiver = true; } // #4 - P2 stops receiving { var cfg = cfgs[4]; cfg.peer2.mediaLine.Receiver = null; cfg.peer1.expectSender = false; cfg.peer1.expectReceiver = false; cfg.peer2.expectSender = false; cfg.peer2.expectReceiver = false; } // Renegotiate Assert.IsTrue(sig.StartConnection()); yield return(sig.WaitForConnection(millisecondsTimeout: 60000)); Assert.IsTrue(sig.IsConnected); // Wait a frame so that the Unity events for streams started can propagate yield return(null); // Check pairing Assert.AreEqual(numLocal1, pc1.Peer.LocalVideoTracks.Count()); Assert.AreEqual(numRemote1, pc1.Peer.RemoteVideoTracks.Count()); Assert.AreEqual(numLocal2, pc2.Peer.LocalVideoTracks.Count()); Assert.AreEqual(numRemote2, pc2.Peer.RemoteVideoTracks.Count()); for (int i = 0; i < NumTransceivers; ++i) { var cfg = cfgs[i]; if (cfg.peer1.expectReceiver) { Assert.IsNotNull(cfg.peer1.receiver.Track, $"Transceiver #{i} missing remote track on Peer #1"); } if (cfg.peer2.expectReceiver) { Assert.IsNotNull(cfg.peer2.receiver.Track, $"Transceiver #{i} Missing remote track on Peer #2"); } } }