public void setPlayerNumber() { Mule1 mule = new Mule1(); assignedMonsters.monsterPlayers.Add(mule); if (assignedMonsters.monsterPlayers.Count == 6) { SceneManager.LoadScene("Game Board"); } }
public Ship CreateShip(int model, float x, float y, float rot, int id) { Ship ship = null; switch (model) { case 1: { ship = new Interceptor1(contentManager) { CombatManager = _combatManager }; break; } case 2: { ship = new Mule1(contentManager); break; } case 3: { ship = new Collector(contentManager) { CombatManager = _combatManager }; break; } case 4: { ship = new Elephant(contentManager); break; } case 5: { ship = new Unicorn(contentManager); break; } case 6: { ship = new PirateSniper(contentManager) { CombatManager = _combatManager }; break; } case 7: { ship = new PirateBrawler(contentManager); break; } default: { break; } } ship.Position = new Vector2(x, y); ship.Rotation = rot; ship.ID = id; return(ship); }