private void Deselect() { isSelected = false; //render.sprite = CardBack; StartCoroutine(Flip(CardBack)); render.color = back; previousSelected = null; }
private void Select() { isSelected = true; //render.sprite = Picture; StartCoroutine(Flip(Picture)); render.color = front; previousSelected = gameObject.GetComponent <MuistiTile>(); }
private void CheckPair() { if (Pair == previousSelected.GetPicture()) { Paired = true; previousSelected.Paired = true; AudioS.clip = Found; AudioS.Play(); previousSelected = null; } else { StartCoroutine(WrongPair()); } MM.GetMove(); }