Пример #1
0
 private void Deselect()
 {
     isSelected = false;
     //render.sprite = CardBack;
     StartCoroutine(Flip(CardBack));
     render.color     = back;
     previousSelected = null;
 }
Пример #2
0
 private void Select()
 {
     isSelected = true;
     //render.sprite = Picture;
     StartCoroutine(Flip(Picture));
     render.color     = front;
     previousSelected = gameObject.GetComponent <MuistiTile>();
 }
Пример #3
0
 private void CheckPair()
 {
     if (Pair == previousSelected.GetPicture())
     {
         Paired = true;
         previousSelected.Paired = true;
         AudioS.clip             = Found;
         AudioS.Play();
         previousSelected = null;
     }
     else
     {
         StartCoroutine(WrongPair());
     }
     MM.GetMove();
 }