Пример #1
0
        public async Task <ActionResult <Mstate> > PostMstate(Mstate mstate)
        {
            _context.Mstate.Add(mstate);
            await _context.SaveChangesAsync();

            return(CreatedAtAction("GetMstate", new { id = mstate.Id }, mstate));
        }
Пример #2
0
        public async Task <IActionResult> PutMstate(int id, Mstate mstate)
        {
            if (id != mstate.Id)
            {
                return(BadRequest());
            }

            _context.Entry(mstate).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!MstateExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
Пример #3
0
        private static bool GetButton(Mstate state, MouseButton button)
        {
            MouseState s;

            if (state == Mstate.CURRENT)
            {
                s = mcurrentState;
            }
            else
            {
                s = mprevState;
            }
            switch (button)
            {
            case MouseButton.LEFT:
                return(s.LeftButton == ButtonState.Pressed);

            case MouseButton.RIGHT:
                return(s.RightButton == ButtonState.Pressed);

            case MouseButton.MIDDLE:
                return(s.MiddleButton == ButtonState.Pressed);

            case MouseButton.BUTTON0:
                return(s.XButton1 == ButtonState.Pressed);

            case MouseButton.BUTTON1:
                return(s.XButton2 == ButtonState.Pressed);

            default:
                return(false);
            }
        }
Пример #4
0
 private static bool KeyIsIn(Mstate state, Keys key)
 {
     Keys[] s = kCurrent;
     if (state == Mstate.PREV)
     {
         s = kPrev;
     }
     for (int i = 0; i < s.Length; i++)
     {
         if (s[i] == key)
         {
             return(true);
         }
     }
     return(false);
 }