Пример #1
0
        public ClientMsgFinished(byte[] buffer, int offset)
        {
            MsgSerializer.ValidateHeader(buffer, MsgId, ref offset);

            Frame     = MsgSerializer.ReadUInt32(buffer, ref offset);
            StateHash = MsgSerializer.ReadInt32(buffer, ref offset);
        }
Пример #2
0
        public ServerMsgStart(byte[] buffer, int offset)
        {
            MsgSerializer.ValidateHeader(buffer, MsgId, ref offset);

            Seed           = MsgSerializer.ReadInt32(buffer, ref offset);
            Players        = MsgSerializer.ReadStringArray(buffer, ref offset);
            YourIndex      = MsgSerializer.ReadByte(buffer, ref offset);
            TicksPerSecond = MsgSerializer.ReadByte(buffer, ref offset);
        }
        public void ShouldSerializeAndDeserializeInt32(int value)
        {
            var written = MsgSerializer.WriteInt32(value, _buffer, 0);

            Assert.True(written == sizeof(int), $"Bad write size: {written}");

            var offset       = 0;
            var deserialized = MsgSerializer.ReadInt32(_buffer, ref offset);

            Assert.True(offset == sizeof(int), $"Bad read size: {offset}");

            Assert.True(value == deserialized, $"Bad result: {deserialized}");
        }