Пример #1
0
        public override void Attack()
        {
            Owner.CurrentSkill = new Skill((ushort)Owner.MagicType, 0, 0);  //Thunder

            ScreenSystem.Send(Owner, MsgInteract.Create(Owner, Owner.CurrentTarget, MsgInteractType.Magic, 133337));
            ScreenSystem.Send(Owner, MsgMagicEffect.Create(Owner, Owner.CurrentTarget, 133337));

            Owner.LastAttack = DateTime.UtcNow;
            Owner.CurrentTarget.GetHit(Owner, 133337);
        }
Пример #2
0
Файл: Magic.cs Проект: Pircs/Yi
        public static void ExecuteAttack(Player player, Vector2 targetLocation)
        {
            if (!CostCovered(player))
            {
                return;
            }
            var targets = GetTargets(player, targetLocation, player.CurrentSkill.Info.Type).ToArray();

            foreach (var kvp in targets)
            {
                switch (MagicTypeHelper.Convert(player.CurrentSkill.Info.Type))
                {
                case UseType.Damage:
                    kvp.Item1.GetHit(player, kvp.Item2);
                    break;

                case UseType.Heal:
                    kvp.Item1.GetHealed(player, kvp.Item2);
                    break;

                case UseType.Buff:
                    if (!ScriptEngine.Scripts.TryGetValue(ScriptType.SkillUsage, out var script))
                    {
                        continue;
                    }
                    if (script.Execute(kvp.Item1, player.CurrentSkill))
                    {
                        kvp.Item1.GetBuffed(player, 0);
                    }
                    else
                    {
                        Output.WriteLine($"Unknown Skill: {player.CurrentSkill.Id} | Lv: {player.CurrentSkill.Info.Level}");
                    }

                    break;

                default:
                    Message.SendTo(player, $"Magic Attack Fail: {player.CurrentSkill.Info.Type} -> {MagicTypeHelper.Convert(player.CurrentSkill.Info.Type)}",
                                   MsgTextType.Talk);
                    break;
                }
            }

            foreach (var packet in MsgMagicEffect.Create(player, targets))
            {
                ScreenSystem.Send(player, packet, true);
            }
        }
Пример #3
0
        public void OnTimer()
        {
            try
            {
                if (!IsValid || !m_tKeep.ToNextTime())
                {
                    return;
                }

                if (m_pOwner != null)
                {
                    int nLoseLife;

                    switch (m_nStatus)
                    {
                    case FlagInt.POISONED:     // poison
                        if (!m_pOwner.IsAlive)
                        {
                            return;
                        }

                        nLoseLife = (int)Calculations.CutOverflow(m_nData, m_pOwner.Life - 1);
                        m_pOwner.AddAttribute(ClientUpdateType.HITPOINTS, -1 * nLoseLife, true);

                        var msg2 = new MsgMagicEffect
                        {
                            Identity      = m_pOwner.Identity,
                            SkillIdentity = 10010
                        };
                        msg2.AppendTarget(m_pOwner.Identity, (uint)nLoseLife, true, 0, 0);
                        m_pOwner.Map.SendToRange(msg2, m_pOwner.MapX, m_pOwner.MapY);

                        if (!m_pOwner.IsAlive)
                        {
                            m_pOwner.BeKill(null);
                        }
                        break;

                    case FlagInt.VORTEX:     // shuriken vortex
                        if (!m_pOwner.IsAlive)
                        {
                            return;
                        }

                        if (m_pOwner is Character)
                        {
                            (m_pOwner as Character).ProcessMagicAttack(6010, 0, m_pOwner.MapX, m_pOwner.MapY);
                        }
                        break;

                    case FlagInt.TOXIC_FOG:     // toxic fog
                        if (!m_pOwner.IsAlive || m_pOwner.Life <= 1)
                        {
                            return;
                        }

                        var power = (m_nData > 30000 ? ((m_nData - 30000) / 100f) : m_nData);
                        nLoseLife = (int)Calculations.CutOverflow((int)(m_pOwner.Life * power), m_pOwner.Life - 1);

                        if (m_pOwner.Detoxication > 0)
                        {
                            uint detox = m_pOwner.Detoxication;
                            if (m_pOwner.Detoxication > 100)
                            {
                                detox = 100;
                            }
                            nLoseLife = (int)
                                        Calculations.MulDiv(nLoseLife, Math.Min(100 - detox, 100), 100);
                        }

                        m_pOwner.BeAttack(1, m_pOwner, nLoseLife, false);

                        var msg = new MsgMagicEffect
                        {
                            Identity      = m_pOwner.Identity,
                            SkillIdentity = 10010
                        };
                        msg.AppendTarget(m_pOwner.Identity, (uint)nLoseLife, true, 0, 0);
                        m_pOwner.Map.SendToRange(msg, m_pOwner.MapX, m_pOwner.MapY);
                        break;
                    }
                    m_nTimes--;
                }
            }
            catch
            {
                ServerKernel.Log.SaveLog("StatusOnce::OnTimer() error!", false, LogType.EXCEPTION);
            }
        }
Пример #4
0
        public static void UseMagic(AdvancedEntity aAttacker, AdvancedEntity aTarget, UInt16 aTargetX, UInt16 aTargetY)
        {
            try
            {
                // a lot of logic depends on the fact that the attacker is a player...
                Player attacker = aAttacker as Player;

                if (!aAttacker.IsAlive())
                {
                    return;
                }

                if (aAttacker.IsPlayer())
                {
                    if (attacker.MagicType == 8000 || attacker.MagicType == 8001)
                    {
                        Item arrow = attacker.GetItemByPos(5);
                        if (arrow.Type / 10000 != 105)
                        {
                            return;
                        }

                        if (attacker.MagicType == 8000)
                        {
                            if (arrow.CurDura < 5)
                            {
                                return;
                            }
                        }

                        if (attacker.MagicType == 8001)
                        {
                            if (arrow.CurDura < 3)
                            {
                                return;
                            }
                        }
                    }
                }

                Magic.Info Info = new Magic.Info();
                if (!Database.AllMagics.TryGetValue((aAttacker.MagicType * 10) + aAttacker.MagicLevel, out Info))
                {
                    return;
                }

                GameMap Map = aAttacker.Map;

                if (aAttacker.IsPlayer() && Program.Debug)
                {
                    attacker.SendSysMsg(String.Format("Using magic skill {0} [sort={1}, power={2}, status={3}]",
                                                      Info.Type, Info.Sort, Info.Power, Info.Status));
                }

                #region Fly | IsWing_Disable
                if (Info.Type == 8002 || Info.Type == 8003)
                {
                    if (Map.IsWing_Disable())
                    {
                        return;
                    }
                }
                #endregion

                #region Use Mp/PP/Xp
                if (aAttacker.IsPlayer())
                {
                    if (Info.UseMP != 0 && attacker.CurMP < Info.UseMP)
                    {
                        return;
                    }

                    if (Info.UseEP != 0 && attacker.Energy < Info.UseEP)
                    {
                        return;
                    }

                    if (Info.UseXP == Magic.TYPE_XPSKILL && attacker.XP < 100)
                    {
                        return;
                    }

                    if (Info.UseMP != 0 && attacker.Map.Id != 1039)
                    {
                        attacker.CurMP -= (UInt16)Info.UseMP;
                        attacker.Send(new MsgUserAttrib(attacker, attacker.CurMP, MsgUserAttrib.AttributeType.Mana));
                    }

                    if (Info.UseEP != 0 && attacker.Map.Id != 1039)
                    {
                        attacker.Energy -= (Byte)Info.UseEP;
                        attacker.Send(new MsgUserAttrib(attacker, attacker.Energy, MsgUserAttrib.AttributeType.Energy));
                    }

                    if (Info.UseXP == Magic.TYPE_XPSKILL)
                    {
                        attacker.XP = 0;
                        attacker.Send(new MsgUserAttrib(attacker, attacker.XP, MsgUserAttrib.AttributeType.XP));
                        attacker.DetachStatus(Status.XpFull);
                    }
                }
                #endregion

                #region Intone
                if (Info.IntoneDuration > 0)
                {
                    aAttacker.MagicIntone = true;
                    // TODO implement intonation
                    //Thread.Sleep((Int32)Info.IntoneDuration);

                    if (!aAttacker.MagicIntone)
                    {
                        return;
                    }

                    aAttacker.MagicIntone = false;
                }
                #endregion

                #region Potential targets
                AdvancedEntity[] potential_targets = new AdvancedEntity[0];
                if (aTarget == null || Info.Sort == MagicSort.RecoverSingleHP || Info.Sort == MagicSort.AttackRoundHP || Info.Sort == MagicSort.DispatchXP)
                {
                    switch (Info.Sort)
                    {
                    case MagicSort.RecoverSingleHP:
                    {
                        // team healing...
                        if (Info.Type == 1055 || Info.Type == 1170)
                        {
                            if ((aTarget.IsPlayer() && (aTarget as Player).Team == null))
                            {
                                potential_targets = new AdvancedEntity[] { aTarget };
                                break;
                            }

                            if (aAttacker.IsPlayer())         // only a player can have a team...
                            {
                                potential_targets = Battle.GetTargetsForType11(attacker);
                            }
                        }
                        else
                        {
                            potential_targets = new AdvancedEntity[] { aTarget }
                        };

                        break;
                    }

                    case MagicSort.AttackSectorHP:
                        potential_targets = Battle.GetTargetsForType04(aAttacker, aTargetX, aTargetY, Info.Distance, Info.Range);
                        break;

                    case MagicSort.AttackRoundHP:
                    {
                        if (aTarget != null)
                        {
                            aTargetX = aTarget.X;
                            aTargetY = aTarget.Y;
                            aTarget  = null;
                        }
                        potential_targets = Battle.GetTargetsForType05(aAttacker, aTargetX, aTargetY, Info.Range);
                        break;
                    }

                    case MagicSort.DispatchXP:
                    {
                        if (aAttacker.IsPlayer())         // only a player can have a team...
                        {
                            potential_targets = Battle.GetTargetsForType11(attacker);
                        }
                        break;
                    }

                    case MagicSort.Line:
                    {
                        potential_targets = Battle.GetTargetsForType14(aAttacker, aTargetX, aTargetY, Info.Range);
                        break;
                    }
                    }
                }
                else
                {
                    potential_targets = new AdvancedEntity[] { aTarget }
                };
                #endregion

                Dictionary <AdvancedEntity, Int32> targets = new Dictionary <AdvancedEntity, Int32>(potential_targets.Length);
                UInt32 Exp      = 0;
                UInt32 MagicExp = 0;

                foreach (AdvancedEntity entity in potential_targets)
                {
                    Boolean    Reflected = false;
                    Player     Player    = entity as Player;
                    Monster    Monster   = entity as Monster;
                    TerrainNPC Npc       = entity as TerrainNPC;

                    // entity == NULL || entity isn't alive and not using pray
                    if (entity == null || (!entity.IsAlive() && Info.Sort != MagicSort.RecoverSingleStatus))
                    {
                        continue;
                    }

                    if (aAttacker.Map != entity.Map)
                    {
                        continue;
                    }

                    if (!MyMath.CanSee(aAttacker.X, aAttacker.Y, entity.X, entity.Y, (Int32)Info.Distance))
                    {
                        continue;
                    }

                    if (Info.Target == 0 && aAttacker.UniqId == entity.UniqId)
                    {
                        continue;
                    }
                    else if (Info.Target == 2 && aAttacker.UniqId != entity.UniqId)
                    {
                        continue;
                    }
                    else if (Info.Target == 4 && aAttacker.UniqId == entity.UniqId)
                    {
                        continue;
                    }
                    else if (Info.Target == 8 && aAttacker.UniqId == entity.UniqId &&
                             !((Info.Type - (Info.Type % 1000)) == 10000))
                    {
                        continue;
                    }

                    if (Info.Ground && entity.IsPlayer()) // Ground skill
                    {
                        if (Player.IsFlying())
                        {
                            continue;
                        }
                    }

                    #region Blue name (Crime)
                    if (aAttacker.IsPlayer() && Info.Crime) // Is a crime to use the skill
                    {
                        if (entity.IsPlayer())
                        {
                            if (!CanAttack(attacker, Player))
                            {
                                continue;
                            }

                            if (!Map.IsPkField() && !Map.IsSynMap() && !Map.IsPrisonMap())
                            {
                                if (!Player.IsCriminal())
                                {
                                    attacker.AttachStatus(Status.Crime, 25000);
                                }
                            }
                        }
                        else if (entity.IsMonster())
                        {
                            if (!CanAttack(attacker, Monster))
                            {
                                continue;
                            }

                            if ((Byte)(Monster.Id / 100) == 9) //Is a guard
                            {
                                attacker.AttachStatus(Status.Crime, 25000);
                            }
                        }
                    }
                    #endregion

                    #region Get base damage
                    Int32 damage = 0;
                    if (Info.Sort == MagicSort.RecoverSingleHP || Info.Sort == MagicSort.AttackSingleStatus || Info.Sort == MagicSort.DispatchXP || Info.Sort == MagicSort.Transform || Info.Sort == MagicSort.AddMana)
                    {
                        damage = (Int32)Info.Power;
                    }
                    else if (Info.Sort == MagicSort.RecoverSingleStatus)
                    {
                        damage = entity.MaxHP;
                    }
                    else if (Info.Sort == MagicSort.DecLife)
                    {
                        damage = (Int32)(entity.CurHP * ((Double)(Info.Power - 30000) / 100.00));
                    }
                    else
                    {
                        if (aAttacker.IsPlayer())
                        {
                            if (entity.IsPlayer())
                            {
                                damage = MyMath.GetDamagePlayer2Player(attacker, Player, attacker.MagicType, attacker.MagicLevel);
                            }
                            else if (entity.IsMonster())
                            {
                                damage = MyMath.GetDamagePlayer2Monster(attacker, Monster, attacker.MagicType, attacker.MagicLevel);
                            }
                            else if (entity.IsTerrainNPC())
                            {
                                damage = MyMath.GetDamagePlayer2Environment(attacker, Npc, attacker.MagicType, attacker.MagicLevel);
                            }
                        }
                        else
                        {
                            if (entity.IsPlayer())
                            {
                                damage = MyMath.GetDamageMonster2Player((Monster)aAttacker, Player, aAttacker.MagicType, aAttacker.MagicLevel);
                            }
                        }
                    }

                    //TargetType -> 8; Passive skill
                    if (Info.Target != 8 && Info.Success != 100 && !MyMath.Success(Info.Success))
                    {
                        damage = 0;
                    }
                    #endregion

                    #region Process damage / skill
                    switch (Info.Sort)
                    {
                    case MagicSort.RecoverSingleHP:
                    {
                        if (entity.CurHP + damage >= entity.MaxHP)
                        {
                            MagicExp    += (UInt32)(entity.MaxHP - entity.CurHP);
                            entity.CurHP = entity.MaxHP;
                        }
                        else
                        {
                            MagicExp     += (UInt32)damage;
                            entity.CurHP += damage;
                        }

                        if (entity.IsPlayer())
                        {
                            var msg = new MsgUserAttrib(Player, Player.CurHP, MsgUserAttrib.AttributeType.Life);
                            Player.Send(msg);
                            if (Player.Team != null)
                            {
                                Player.Team.BroadcastMsg(msg);
                            }
                            msg = null;
                        }
                        break;
                    }

                    case MagicSort.AttackSingleStatus:
                    {
                        int    duration = (int)Info.StepSecs * 1000;
                        double power    = ((double)(damage - 30000) / 100.00);

                        switch (aAttacker.MagicType)
                        {
                        case 1015:
                        {
                            entity.AttachStatus(Status.Accuracy, duration, power);

                            if (entity.IsPlayer())
                            {
                                MyMath.GetEquipStats(Player);
                            }

                            break;
                        }

                        case 1020:
                        {
                            entity.AttachStatus(Status.MagicDefense, duration, power);

                            if (entity.IsPlayer())
                            {
                                MyMath.GetEquipStats(Player);
                            }

                            break;
                        }

                        case 1025:
                        {
                            if (entity.HasStatus(Status.SuperSpeed))
                            {
                                entity.DetachStatus(Status.SuperSpeed);
                            }

                            entity.AttachStatus(Status.SuperAtk, duration, power);

                            if (entity.IsPlayer())
                            {
                                MyMath.GetEquipStats(Player);
                            }

                            break;
                        }

                        case 1075:
                        {
                            ++MagicExp;
                            entity.AttachStatus(Status.Hidden, duration);
                            break;
                        }

                        case 1085:
                        {
                            ++MagicExp;
                            entity.AttachStatus(Status.Accuracy, duration, power);

                            if (entity.IsPlayer())
                            {
                                MyMath.GetEquipStats(Player);
                            }

                            break;
                        }

                        case 1090:
                        {
                            ++MagicExp;
                            entity.AttachStatus(Status.MagicDefense, duration, power);

                            if (entity.IsPlayer())
                            {
                                MyMath.GetEquipStats(Player);
                            }

                            break;
                        }

                        case 1095:
                        {
                            ++MagicExp;
                            entity.AttachStatus(Status.MagicAttack, duration, power);

                            if (entity.IsPlayer())
                            {
                                MyMath.GetEquipStats(Player);
                            }

                            break;
                        }

                        case 1110:
                        {
                            if (entity.HasStatus(Status.SuperAtk))
                            {
                                entity.DetachStatus(Status.SuperAtk);
                            }

                            entity.AttachStatus(Status.SuperSpeed, duration, power);

                            if (entity.IsPlayer())
                            {
                                MyMath.GetEquipStats(Player);
                            }

                            break;
                        }

                        case 8002:
                        {
                            if (entity.HasStatus(Status.MagicDefense))
                            {
                                break;
                            }

                            entity.AttachStatus(Status.Flying, duration);
                            break;
                        }

                        case 8003:
                        {
                            if (entity.HasStatus(Status.MagicDefense))
                            {
                                break;
                            }

                            entity.AttachStatus(Status.Flying, duration);
                            break;
                        }

                        case 9000:
                        {
                            ++MagicExp;
                            entity.AttachStatus((Status)Info.Status, -1, power);
                            break;
                        }

                        case 9876:
                        {
                            entity.AttachStatus(Status.CastingPray);

                            if (entity.IsPlayer())
                            {
                                Player.CastingPray = true;
                                Player.PrayMap     = entity.Map.Id;
                                Player.PrayX       = entity.X;
                                Player.PrayY       = entity.Y;
                            }

                            break;
                        }

                        case 10203:
                        {
                            StatusEffect effect;
                            if (entity.GetStatus(Status.MagicDefense, out effect))
                            {
                                effect.Data = power;
                                effect.ResetTimeout(duration);
                                break;
                            }

                            entity.AttachStatus(Status.MagicDefense, duration, power);

                            if (entity.IsPlayer())
                            {
                                MyMath.GetEquipStats(Player);
                            }

                            break;
                        }

                        default:
                            sLogger.Warn("Magic {0} is not implemented !", aAttacker.MagicType);
                            break;
                        }
                        damage = 0;
                        break;
                    }

                    case MagicSort.RecoverSingleStatus:
                    {
                        if (entity.IsPlayer() && !entity.IsAlive())
                        {
                            Player.Reborn(false);
                        }
                        break;
                    }

                    case MagicSort.DispatchXP:
                    {
                        if (entity.IsPlayer())
                        {
                            if (Player.XP + damage >= 100)
                            {
                                Player.XP = 100;
                            }
                            else
                            {
                                Player.XP += (Byte)damage;
                            }
                            Player.Send(new MsgUserAttrib(Player, Player.XP, MsgUserAttrib.AttributeType.XP));
                        }
                        break;
                    }

                    case MagicSort.Transform:
                    {
                        if (entity.IsPlayer())
                        {
                            MonsterInfo MonsterInfo;
                            if (Database.AllMonsters.TryGetValue(damage, out MonsterInfo))
                            {
                                MagicExp++;
                                Player.TransformEndTime = Environment.TickCount + ((Int32)Info.StepSecs * 1000);

                                // TODO re-enable transformation skills
                                //Player.AddTransform(MonsterInfo.Look);
                                Player.MinAtk     = (Int32)MonsterInfo.MinAtk;
                                Player.MaxAtk     = (Int32)MonsterInfo.MaxAtk;
                                Player.Defence    = (Int32)MonsterInfo.Defense;
                                Player.MagicAtk   = 0;
                                Player.MagicDef   = (Int32)MonsterInfo.MagicDef;
                                Player.MagicBlock = 0;
                                Player.Dodge      = MonsterInfo.Dodge;
                                Player.Dexterity  = 1000;
                                Player.AtkRange   = MonsterInfo.AtkRange;
                                Player.AtkSpeed   = MonsterInfo.AtkSpeed;
                                Player.AtkType    = 2;
                                Player.Bless      = 1.00;
                                Player.GemBonus   = 1.00;
                                if (Player.CurHP >= Player.MaxHP)
                                {
                                    Player.CurHP = Player.MaxHP;
                                }
                                Player.CurHP = (Int32)((Double)MonsterInfo.Life * ((Double)Player.CurHP / (Double)Player.MaxHP));
                                Player.MaxHP = MonsterInfo.Life;

                                Player.Send(new MsgUserAttrib(Player, Player.CurHP, MsgUserAttrib.AttributeType.Life));
                                Player.Send(new MsgUserAttrib(Player, Player.MaxHP, (MsgUserAttrib.AttributeType.Life + 1)));
                                if (Player.Team != null)
                                {
                                    Player.Team.BroadcastMsg(new MsgUserAttrib(Player, Player.CurHP, MsgUserAttrib.AttributeType.Life));
                                    Player.Team.BroadcastMsg(new MsgUserAttrib(Player, Player.MaxHP, (MsgUserAttrib.AttributeType.Life + 1)));
                                }
                                World.BroadcastRoomMsg(Player, new MsgUserAttrib(Player, Player.Look, MsgUserAttrib.AttributeType.Look), true);
                            }
                        }
                        damage = 0;
                        break;
                    }

                    case MagicSort.AddMana:
                    {
                        if (entity.IsPlayer())
                        {
                            if (Player.CurMP + damage >= Player.MaxMP)
                            {
                                MagicExp    += (UInt32)(Player.MaxMP - Player.CurMP);
                                Player.CurMP = Player.MaxMP;
                            }
                            else
                            {
                                MagicExp     += (UInt32)damage;
                                Player.CurMP += (UInt16)damage;
                            }
                            Player.Send(new MsgUserAttrib(Player, Player.CurMP, MsgUserAttrib.AttributeType.Mana));
                        }
                        break;
                    }

                    case MagicSort.CallPet:
                    {
                        if (!aAttacker.IsPlayer())
                        {
                            sLogger.Error("MagicSort::CallPet used by a non-player entity.");
                            return;
                        }

                        damage    = 0;
                        MagicExp += 1;

                        Generator.generatePet((Player)aAttacker, (Int32)Info.Power);
                        break;
                    }

                    default:
                    {
                        if (entity.IsPlayer())
                        {
                            Player.RemoveDefDura();
                        }

                        #region Not a player || Not reflected
                        if (!entity.IsPlayer() || (entity.IsPlayer() && !Player.Reflect()))
                        {
                            if (damage >= entity.CurHP)
                            {
                                if (entity.IsPlayer())
                                {
                                    Player.Die(aAttacker);
                                }
                                else if (entity.IsMonster())
                                {
                                    if (aAttacker.IsPlayer())
                                    {
                                        if (attacker.XP < 99)
                                        {
                                            ++attacker.XP;
                                        }

                                        StatusEffect effect;
                                        if (attacker.GetStatus(Status.SuperSpeed, out effect))
                                        {
                                            effect.IncreaseDuration(820);
                                            ++attacker.CurKO;
                                        }
                                        if (attacker.GetStatus(Status.SuperAtk, out effect))
                                        {
                                            effect.IncreaseDuration(820);
                                            ++attacker.CurKO;
                                        }

                                        Int32 CurHP = entity.CurHP;
                                        Monster.Die(attacker.UniqId);

                                        Exp      += AdjustExp(CurHP, attacker, Monster);
                                        MagicExp += AdjustExp(CurHP, attacker, Monster);

                                        Int32 Bonus = (Int32)(Monster.MaxHP * 0.05);
                                        if (attacker.Team != null)
                                        {
                                            attacker.Team.AwardMemberExp(attacker, Monster, Bonus);
                                        }

                                        UInt32 BonusExp = AdjustExp(Bonus, attacker, Monster);
                                        attacker.AddExp(BonusExp, true);
                                        attacker.SendSysMsg(String.Format(StrRes.STR_KILL_EXPERIENCE, BonusExp));
                                    }
                                }
                                else if (entity.IsTerrainNPC())
                                {
                                    if (attacker.IsPlayer())
                                    {
                                        if (attacker.XP < 99)
                                        {
                                            attacker.XP++;
                                        }

                                        Int32 CurHP = entity.CurHP;

                                        if (Npc.Type == 21 || Npc.Type == 22)
                                        {
                                            Exp      += AdjustExp(CurHP, attacker, Npc);
                                            MagicExp += AdjustExp(CurHP, attacker, Npc);

                                            Int32 Bonus = (Int32)(entity.MaxHP * 0.05);

                                            UInt32 BonusExp = AdjustExp(Bonus, attacker, Npc);
                                            attacker.AddExp(BonusExp, true);
                                        }
                                        else if (Npc.Type == (Byte)TerrainNPC.NpcType.SynFlag)
                                        {
                                            if (attacker.Syndicate != null)
                                            {
                                                // TODO re-enable donation gain on pole
                                                //if (attacker.Map.InWar)
                                                //    if (attacker.Syndicate.Id != attacker.Map.Holder)
                                                //    {
                                                //        attacker.Money += (UInt32)(CurHP / 10000);
                                                //        attacker.Send(new MsgUserAttrib(attacker, attacker.Money, MsgUserAttrib.AttributeType.Money));

                                                //        Syndicate.Member Member = attacker.Syndicate.GetMemberInfo(attacker.UniqId);
                                                //        if (Member != null)
                                                //        {
                                                //            Member.Donation += (UInt32)(CurHP / 10000);
                                                //            attacker.Syndicate.Money += (UInt32)(CurHP / 10000);
                                                //        }
                                                //    }
                                            }
                                        }
                                        Npc.GetAttacked(attacker, Npc.CurHP);

                                        World.BroadcastMapMsg(attacker, new MsgInteract(attacker, entity, 1, MsgInteract.Action.Kill), true);
                                        Npc.Die();
                                    }
                                }

                                if (!entity.IsTerrainNPC())
                                {
                                    if (aAttacker.IsPlayer())
                                    {
                                        if (!entity.IsMonster() || (!aAttacker.HasStatus(Status.SuperAtk) && !aAttacker.HasStatus(Status.SuperSpeed)))
                                        {
                                            World.BroadcastMapMsg(attacker, new MsgInteract(aAttacker, entity, 1, MsgInteract.Action.Kill), true);
                                        }
                                        else
                                        {
                                            World.BroadcastMapMsg(attacker, new MsgInteract(aAttacker, entity, 0xFFFF * (attacker.CurKO + 1), MsgInteract.Action.Kill), true);
                                        }
                                    }
                                    else
                                    {
                                        World.BroadcastMapMsg(aAttacker, new MsgInteract(aAttacker, entity, 1, MsgInteract.Action.Kill));
                                    }
                                }
                            }
                            else
                            {
                                entity.CurHP -= damage;
                                if (entity.IsPlayer())
                                {
                                    Player.Send(new MsgUserAttrib(entity, entity.CurHP, MsgUserAttrib.AttributeType.Life));
                                    if (Player.Team != null)
                                    {
                                        Player.Team.BroadcastMsg(new MsgUserAttrib(entity, entity.CurHP, MsgUserAttrib.AttributeType.Life));
                                    }

                                    if (Player.Action == Emotion.SitDown)
                                    {
                                        Player.Energy /= 2;
                                        Player.Send(new MsgUserAttrib(Player, Player.Energy, MsgUserAttrib.AttributeType.Energy));

                                        Player.Action = Emotion.StandBy;
                                        World.BroadcastRoomMsg(Player, new MsgAction(Player, (int)Player.Action, MsgAction.Action.Emotion), true);
                                    }
                                }
                                else if (entity.IsMonster())
                                {
                                    if (aAttacker.IsPlayer())
                                    {
                                        Exp      += AdjustExp(damage, attacker, Monster);
                                        MagicExp += (UInt32)AdjustExp(damage, attacker, Monster);
                                    }
                                }
                                else if (entity.IsTerrainNPC())
                                {
                                    if (aAttacker.IsPlayer())
                                    {
                                        if (Npc.Type == 21 || Npc.Type == 22)
                                        {
                                            Exp      += AdjustExp(damage, attacker, Npc);
                                            MagicExp += (UInt32)AdjustExp(damage, attacker, Npc);
                                        }
                                        else if (Npc.Type == (Byte)TerrainNPC.NpcType.SynFlag)
                                        {
                                            if (attacker.Syndicate != null)
                                            {
                                                // TODO re-enable donation gain on pole
                                                //if (attacker.Map.InWar)
                                                //    if (attacker.Syndicate.Id != attacker.Map.Holder)
                                                //    {
                                                //        attacker.Money += (UInt32)(damage / 10000);
                                                //        attacker.Send(new MsgUserAttrib(attacker, attacker.Money, MsgUserAttrib.AttributeType.Money));

                                                //        Syndicate.Member Member = attacker.Syndicate.GetMemberInfo(attacker.UniqId);
                                                //        if (Member != null)
                                                //        {
                                                //            Member.Donation += (UInt32)(damage / 10000);
                                                //            attacker.Syndicate.Money += (UInt32)(damage / 10000);
                                                //            attacker.Send(new MsgSynAttrInfo(attacker.UniqId, attacker.Syndicate));
                                                //        }
                                                //    }
                                            }
                                        }
                                        Npc.GetAttacked(attacker, damage);
                                    }
                                }
                            }
                        }
                        #endregion
                        #region Reflected
                        else
                        {
                            if (damage > 2000)
                            {
                                damage = 2000;
                            }

                            var msg = new MsgInteract(entity, aAttacker, damage, MsgInteract.Action.ReflectMagic);
                            if (aAttacker.IsPlayer())
                            {
                                World.BroadcastMapMsg(attacker, msg, true);
                            }
                            else
                            {
                                World.BroadcastMapMsg(aAttacker, msg);
                            }

                            if (damage >= aAttacker.CurHP)
                            {
                                if (aAttacker.IsPlayer())
                                {
                                    attacker.Die(null);
                                }
                                else
                                {
                                    ((Monster)aAttacker).Die(entity.UniqId);
                                }
                                World.BroadcastMapMsg(Player, new MsgInteract(entity, aAttacker, 1, MsgInteract.Action.Kill), true);
                            }
                            else
                            {
                                aAttacker.CurHP -= damage;

                                var msg2 = new MsgUserAttrib(aAttacker, aAttacker.CurHP, MsgUserAttrib.AttributeType.Life);
                                if (aAttacker.IsPlayer())
                                {
                                    attacker.Send(msg2);
                                    if (attacker.Team != null)
                                    {
                                        attacker.Team.BroadcastMsg(msg2);
                                    }
                                }
                                else
                                {
                                    World.BroadcastMapMsg(aAttacker, msg2);
                                }
                            }
                            Reflected = true;
                        }
                        #endregion
                        break;
                    }
                    }
                    #endregion

                    if (aTarget != null && Info.Sort != MagicSort.DispatchXP && Info.Sort != MagicSort.RecoverSingleHP && !Reflected)
                    {
                        var msg = new MsgMagicEffect(aAttacker, aTarget, damage, aTargetX, aTargetY);

                        if (aAttacker.IsPlayer())
                        {
                            World.BroadcastMapMsg(attacker, msg, true);
                        }
                        else
                        {
                            World.BroadcastMapMsg(aAttacker, msg);
                        }
                    }
                    else if (!Reflected)
                    {
                        targets.Add(entity, damage);
                    }
                }

                #region Player: Update LastAttackTick
                if (aAttacker.IsPlayer())
                {
                    attacker.LastAttackTick = Environment.TickCount;
                }
                #endregion

                #region Player: Remove Dura
                if (aAttacker.IsPlayer() && aAttacker.Map.Id != 1039)
                {
                    if (attacker.MagicType == 8000)
                    {
                        for (SByte i = 0; i < 5; i++)
                        {
                            attacker.RemoveAtkDura();
                        }
                    }
                    else if (attacker.MagicType == 8001)
                    {
                        for (SByte i = 0; i < 3; i++)
                        {
                            attacker.RemoveAtkDura();
                        }
                    }
                    else
                    {
                        attacker.RemoveAtkDura();
                    }
                }
                #endregion

                #region Player: Add Exp
                if (aAttacker.IsPlayer())
                {
                    attacker.AddExp(Exp, true);
                    if (MagicExp > 0 && Info.Sort != MagicSort.AtkStatus)
                    {
                        attacker.AddMagicExp(attacker.MagicType, MagicExp);
                    }
                    else if (MagicExp > 0)
                    {
                        attacker.AddMagicExp(attacker.MagicType, 1);
                    }
                }
                #endregion

                if (aTarget == null || Info.Sort == MagicSort.DispatchXP || Info.Sort == MagicSort.RecoverSingleHP)
                {
                    var msg = new MsgMagicEffect(aAttacker, targets, aTargetX, aTargetY);

                    if (aAttacker.IsPlayer())
                    {
                        World.BroadcastMapMsg(attacker, msg, true);
                    }
                    else
                    {
                        World.BroadcastMapMsg(aAttacker, msg);
                    }
                }

                #region Player: Activate the weapon attribute (e.g. Poison Blade)
                if (aAttacker.IsPlayer() && aAttacker.Map.Id != 1039)
                {
                    Battle.WeaponAttribute(attacker, null);
                }
                #endregion
            }
            catch (Exception exc) { sLogger.Error(exc); }
        }