public MsbPartsHit Serialize(GameObject parent) { var part = new MsbPartsHit(); part.HitFilterID = HitFilterID; part.SoundSpaceType = SoundSpace; part.EnvLightMapSpot = (EnvLightMapSpot == "") ? null : EnvLightMapSpot; part.ReflectPlaneHeight = ReflectPlaneHeight; _Serialize(part, parent); part.NvmGroup1 = NvmGroup1; part.NvmGroup2 = NvmGroup2; part.NvmGroup3 = NvmGroup3; part.NvmGroup4 = NvmGroup4; part.VagrantID1 = VagrantID1; part.VagrantID2 = VagrantID2; part.VagrantID3 = VagrantID3; part.MapNameID = MapNameID; part.DisableStart = (short)(DisableStart ? 1 : 0); part.DisableBonfireID = DisableBonfireEntityID; part.PlayRegionID = PlayRegionID; part.LockCamID1 = LockCamID1; part.LockCamID2 = LockCamID2; return(part); }
public void SetPart(MsbPartsHit part) { setBasePart(part); HitFilterID = part.HitFilterID; SoundSpace = part.SoundSpaceType; EnvLightMapSpot = part.EnvLightMapSpot; ReflectPlaneHeight = part.ReflectPlaneHeight; NvmGroup1 = part.NvmGroup1; NvmGroup2 = part.NvmGroup2; NvmGroup3 = part.NvmGroup3; NvmGroup4 = part.NvmGroup4; VagrantID1 = part.VagrantID1; VagrantID2 = part.VagrantID2; VagrantID3 = part.VagrantID3; MapNameID = part.MapNameID; DisableStart = (part.DisableStart > 0); DisableBonfireEntityID = part.DisableBonfireID; PlayRegionID = part.PlayRegionID; LockCamID1 = part.LockCamID1; LockCamID2 = part.LockCamID2; }