internal void _Serialize(MsbEventBase evt, GameObject parent) { evt.Name = parent.name; evt.Index = ID; evt.Part = (PartName == "") ? null : PartName; evt.Region = (PointName == "") ? null : PointName; evt.EntityID = EventEntityID; }
public void setBaseEvent(MsbEventBase evt) { EventIndex = evt.EventIndex; ID = evt.Index; PartName = evt.Part; PointName = evt.Region; EventEntityID = evt.EntityID; }