// Start is called before the first frame update void Start() { playerMqtt = mqttObject.GetComponent <MqttSub>(); m_RectTransform = playerText.GetComponent <RectTransform>(); speed = 3f; playerText.text = ""; }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); playerMqtt = mqttObject.GetComponent <MqttSub>(); other = otherPlayer.GetComponent <Animator>(); otherAnimController = otherPlayer.GetComponent <AnimationStateController>(); anim.SetInteger("health", GetComponent <Health>().maxHealth); }