Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (IsPressed() && player.activeSelf)           //Player active해제 시 안먹힘
     {
         aa.Jumping();
     }
 }
    public virtual void OnPointerDown(PointerEventData ped)
    {
//		OnDrag (ped);
//		onoffList.OnTime = Time.realtimeSinceStartup;
        Moving_by_RLbuttons aa = GameObject.FindWithTag("Player").GetComponent <Moving_by_RLbuttons>();

        aa.Jumping();
    }
Пример #3
0
    public virtual void OnPointerDown(PointerEventData ped)
    {
//		OnDrag (ped);
//		onoffList.OnTime = Time.realtimeSinceStartup;
        GameObject          pl = GameObject.FindWithTag("Player");
        Moving_by_RLbuttons aa = pl.GetComponent <Moving_by_RLbuttons>();

        if (aa.enabled && pl.GetComponent <Rigidbody2D>().velocity == Vector2.zero)
        {
            aa.Jumping();
        }
    }