/// <summary> /// constructor taking a serializable task /// </summary> public MovingTask(TaskList tl, SerializableTask task) : base(tl, task) { Position = task.Position; Rotation = task.Rotation; SnapThreshold = task.SnapThreshold; MoveType = task.MoveType; }
/// <summary> /// constructor that takes a task and serialize it into its internal data structure /// </summary> public SerializableTask(Task t) { TaskDelay = t.TaskDelay; GOName = t.GOName; TypeName = t.GetType().Name; GameObject = t.GameObject; TaskName = t.TaskName; Description = t.Description; TaskEvents = new List <SerializableTaskEvent>(); foreach (var taskEvent in t.TaskEvents) { TaskEvents.Add(new SerializableTaskEvent(taskEvent)); } switch (TypeName) { case "MovingTask": { MovingTask castedTask = t as MovingTask; Position = castedTask.Position; Rotation = castedTask.Rotation; SnapThreshold = castedTask.SnapThreshold; MoveType = castedTask.MoveType; } break; } }
/// <summary> /// constructor that takes a task and serialize it into its internal data structure /// </summary> public SerializableTask(Task t) { GOName = t.GOName; TypeName = t.GetType().Name; GameObject = t.GameObject; TaskName = t.TaskName; Description = t.Description; if (t.TaskEvent != null) { TaskEvent = new SerializableTaskEvent(t.TaskEvent); } switch (TypeName) { case "MovingTask": { MovingTask castedTask = t as MovingTask; Position = castedTask.Position; Rotation = castedTask.Rotation; SnapThreshold = castedTask.SnapThreshold; MoveType = castedTask.MoveType; } break; } }