Пример #1
0
    public static void ChangeMovingState(MovingStates newState)
    {
        //if (newState != MovingState)
        //{
        //StopState
        switch (MovingState)
        {
        case (MovingStates.Walking):
            break;

        case (MovingStates.Running):
            break;

        case (MovingStates.Crouching):
            m_Movement.StandUp();
            break;
        }


        switch (newState)
        {
        case (MovingStates.Walking):
            MovingState = MovingStates.Walking;
            m_Movement.StandUp();
            m_Movement.Walk();
            SetAnimation(AnimationStates.Idle);
            break;

        case (MovingStates.Running):
            if (CombatState != CombatStates.Reloading && CombatState != CombatStates.Shooting)
            {
                if (m_Gun.ActiveGun)
                {
                    PutGunDown();
                }
                SetAnimation(AnimationStates.Run);
            }

            MovingState = MovingStates.Running;
            m_Movement.StandUp();
            m_Movement.Run();
            break;

        case (MovingStates.Crouching):
            MovingState = MovingStates.Crouching;
            m_Movement.Crouch();
            break;
        }
        //}
    }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        switch (movingState)
        {
        case MovingStates.travelling:
            if (Vector3.Distance(platform.transform.position, targetPoint.transform.position) > 0)
            {
                float step = speed * Time.deltaTime;

                //don't move
                platform.transform.position = Vector3.MoveTowards(transform.position, targetPoint.transform.position, step);
            }
            else
            {
                movingState = MovingStates.sedentary;
            }
            break;

        case MovingStates.sedentary:
            break;
        }
    }
Пример #3
0
 public void DisableAction()
 {
     movingState = MovingStates.travelling;
     targetPoint = initialPoint;
 }
Пример #4
0
 public void EnableAction()
 {
     movingState = MovingStates.travelling;
     targetPoint = secondPoint;
 }