public IEnumerator RotateBullet() { while (true) { if (movingBullet.bulletMoveSpeed <= 0.0f) { movingBullet.bulletMoveSpeed = 3.0f; movingBullet.bulletDecelerationMoveSpeed = 0.06f; if (initializeBullet.bulletNumber <= 2) { movingBullet.ChangeRotateAngle(movingBullet.GetAngle() + 25.0f + 180.0f); } else { movingBullet.ChangeRotateAngle(movingBullet.GetAngle() - 25.0f + 180.0f); } if (rotateCount >= 1) { spriteRenderer.sprite = enemyFire.spriteCollection[79]; movingBullet.bulletMoveSpeed = 2.0f; movingBullet.bulletSpeedState = BulletSpeedState.BULLETSPEEDSTATE_NORMAL; break; } else { spriteRenderer.sprite = enemyFire.spriteCollection[78]; rotateCount++; } } yield return(new WaitForEndOfFrame()); } }
private void OnTriggerEnter2D(Collider2D collision) { SpriteRenderer spriteRenderer = this.GetComponent <SpriteRenderer>(); InitializeBullet initializeBullet = this.GetComponent <InitializeBullet>(); MovingBullet movingBullet = this.GetComponent <MovingBullet>(); if (!initializeBullet.bulletReflect.Equals(BulletReflect.BULLETREFLECT_NONE) && collision.tag.Equals("REFLECTZONE")) { if (this.gameObject.activeSelf.Equals(true) && reflectCount < reflectLimit) { reflectCount++; if (collision.gameObject.layer.Equals(LayerMask.NameToLayer("REFLECTZONE_LEFTRIGHT"))) { movingBullet.ChangeRotateAngle(movingBullet.GetAngle() * -1); } else if ((collision.gameObject.layer.Equals(LayerMask.NameToLayer("REFLECTZONE_TOP"))) || (collision.gameObject.layer.Equals(LayerMask.NameToLayer("REFLECTZONE_BOTTOM")) && initializeBullet.bulletReflect.Equals(BulletReflect.BULLETREFLECT_CONTAINBOTTOM))) { if (movingBullet.GetAngle() >= 0.0f && movingBullet.GetAngle() <= 180.0f) { movingBullet.ChangeRotateAngle(180.0f - movingBullet.GetAngle()); } else { movingBullet.ChangeRotateAngle(-180.0f - movingBullet.GetAngle()); } } if (!(collision.gameObject.layer.Equals(LayerMask.NameToLayer("REFLECTZONE_BOTTOM")) && !initializeBullet.bulletReflect.Equals(BulletReflect.BULLETREFLECT_CONTAINBOTTOM))) { if (isSpriteChange.Equals(true)) { spriteRenderer.sprite = enemyFire.spriteCollection[changeSpriteNumber]; } if (isEffectOutput.Equals(true)) { StartCoroutine(enemyFire.CreateBulletFireEffect(effectSpriteNumber, scaleDownSpeed, scaleDownTime, alphaUpSpeed, transform.position)); } } } } }
public IEnumerator RotateBullet() { while (true) { if (movingBullet.bulletMoveSpeed <= 0.0f) { movingBullet.bulletMoveSpeed = initializeBullet.bulletNumber.Equals(0) ? 5.0f : 6.0f; movingBullet.bulletSpeedState = BulletSpeedState.BULLETSPEEDSTATE_NORMAL; movingBullet.ChangeRotateAngle(movingBullet.GetAngle() + 180.0f + (initializeBullet.bulletNumber.Equals(0) ? -35.0f : 35.0f)); break; } yield return(new WaitForEndOfFrame()); } }
public IEnumerator RotateBullet() { while (true) { if (movingBullet.bulletMoveSpeed <= 0.0f) { movingBullet.bulletRotateTime = 0.0f; movingBullet.bulletSpeedState = BulletSpeedState.BULLETSPEEDSTATE_NORMAL; movingBullet.bulletMoveSpeed = 1.8f; movingBullet.bulletRotateState = BulletRotateState.BULLETROTATESTATE_LIMIT; movingBullet.ChangeRotateAngle(movingBullet.GetAngle() + ((initializeBullet.bulletNumber % 2).Equals(0) ? 90.0f : -90.0f)); break; } yield return(new WaitForEndOfFrame()); } }