Пример #1
0
        public virtual IImageComponent Stop()
        {
            MovieSystem.UnregisterOnUpdateMaterial(this.ValidateMaterial);
            MovieSystem.UnregisterOnUpdateTexture(this.ValidateTexture);
            MovieSystem.Stop(this);

            return(this);
        }
Пример #2
0
        public IImageComponent SetMaterial(Material material, bool setMainTexture = false, System.Action onComplete = null)
        {
            MovieSystem.UnregisterOnUpdateMaterial(this.ValidateMaterial);

            if (material == null)
            {
                if (this.image != null)
                {
                    this.image.material = null;
                    this.image.SetMaterialDirty();
                }
                else if (this.rawImage != null)
                {
                    this.rawImage.material = null;
                    this.rawImage.SetMaterialDirty();
                }


                if (onComplete != null)
                {
                    onComplete.Invoke();
                }
                return(this);
            }

            MovieSystem.RegisterOnUpdateMaterial(this.ValidateMaterial);

            if (this.image != null)
            {
                if (this.image.enabled == false)
                {
                    this.image.enabled = true;
                }

                var tex = material.mainTexture;
                if (this.imageCrossFadeModule.IsValid() == true)
                {
                    this.imageCrossFadeModule.FadeTo <Image>(this, material, () => {
                        if (setMainTexture == true)
                        {
                            var sprite        = Sprite.Create(tex as Texture2D, new Rect(0f, 0f, tex.width, tex.height), Vector2.one * 0.5f);
                            this.image.sprite = sprite;
                        }

                        this.image.SetMaterialDirty();

                        if (onComplete != null)
                        {
                            onComplete.Invoke();
                        }
                    }, ImageCrossFadeModule.DataType.Material);
                }
                else
                {
                    if (setMainTexture == true)
                    {
                        var sprite = Sprite.Create(tex as Texture2D, new Rect(0f, 0f, tex.width, tex.height), Vector2.one * 0.5f);
                        this.image.sprite = sprite;
                    }

                    this.image.material = material;
                    this.image.SetMaterialDirty();

                    if (onComplete != null)
                    {
                        onComplete.Invoke();
                    }
                }
            }
            else if (this.rawImage != null)
            {
                if (this.rawImage.enabled == false)
                {
                    this.rawImage.enabled = true;
                }

                var tex = material.mainTexture;
                if (this.imageCrossFadeModule.IsValid() == true)
                {
                    this.imageCrossFadeModule.FadeTo <RawImage>(this, material, () => {
                        if (setMainTexture == true)
                        {
                            this.rawImage.texture = tex;
                        }
                        this.rawImage.SetMaterialDirty();

                        if (onComplete != null)
                        {
                            onComplete.Invoke();
                        }
                    }, ImageCrossFadeModule.DataType.Material);
                }
                else
                {
                    if (setMainTexture == true)
                    {
                        this.rawImage.texture = tex;
                    }

                    this.rawImage.material = material;
                    this.rawImage.SetMaterialDirty();

                    if (onComplete != null)
                    {
                        onComplete.Invoke();
                    }
                }
            }

            return(this);
        }