void PickupSpeed1(Collider2D player) { Movement_1 move = player.GetComponent <Movement_1>(); if (move.PlayerSpeed < 1) { move.PlayerSpeed *= 1.5f; } Destroy(gameObject); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player1" && BombOnOff == true) { Movement_1 bombnumber = collision.GetComponent <Movement_1>(); bombnumber.MaxBomCount++; Destroy(gameObject); } else if (collision.gameObject.tag == "Player2" && BombOnOff == true) { Movement_2 Bombnumber = collision.GetComponent <Movement_2>(); Bombnumber.MaxBombNum++; Destroy(gameObject); } }