Пример #1
0
        public void Run()
        {
            var stopWatch = new Stopwatch();

            stopWatch.Start();
            PositionComponent cameraPosition = LoadMapEntitiesAndReturnPlayer();
            var gameConsole = new ConsoleWindow(ConsoleHeigth, ConsoleWidth, "RogueLike");
            var camera      = new Camera(cameraPosition, 31, visionSystem);

            worldSystem.InitializeLocalMap(new PositionComponent(0, 0));
            stopWatch.Stop();
            Console.WriteLine("setup");
            Console.WriteLine($"ms:{stopWatch.ElapsedMilliseconds} ticks:{stopWatch.ElapsedTicks}");
            stopWatch.Reset();
            while (gameConsole.WindowUpdate())
            {
                if (gameConsole.KeyPressed)
                {
                    PositionComponent newPos        = camera.Position.GetCopy();
                    MovementDirection?moveDirection = null;
                    //Input
                    switch (gameConsole.GetKey())
                    {
                    case Key.Down:
                        moveDirection = MovementDirection.South;
                        break;

                    case Key.Up:
                        moveDirection = MovementDirection.North;

                        break;

                    case Key.Left:
                        moveDirection = MovementDirection.West;

                        break;

                    case Key.Right:
                        moveDirection = MovementDirection.East;
                        break;
                    }



                    stopWatch.Start();
                    if (moveDirection.HasValue)
                    {
                        if (movementSystem.CanBeMovedTo(camera.Position, moveDirection.Value))
                        {
                            movementSystem.Move(camera.Position, moveDirection.Value, 100);
                        }
                    }


                    stopWatch.Stop();
                    Console.Write("CanMove:");
                    Console.WriteLine($"ms:{stopWatch.ElapsedMilliseconds} ticks:{stopWatch.ElapsedTicks}");
                    stopWatch.Reset();

                    stopWatch.Start();


                    worldSystem.CheckAndMoveChunks(camera.Position);
                    visionSystem.ClearMask();
                    visionSystem.SetVisiblePositions(camera.Position, 13);

                    timeTrackingSystem.AdvanceTime(100);

                    var view = camera.GetCurrentViewWithLight(worldSystem);
                    drawingSystem.Render(gameConsole, view);

                    stopWatch.Stop();
                    Console.Write("ViewMask:");
                    Console.WriteLine($" ms:{stopWatch.ElapsedMilliseconds} ticks:{stopWatch.ElapsedTicks}");
                    stopWatch.Reset();
                    gameConsole.Write(0, 40, $"CameraPos Y:{camera.Position.YCoord},X:{camera.Position.XCoord}", Color4.White);
                    gameConsole.Write(1, 40, $"TopLeftChunk Y:{worldSystem.TopLeftCorner.YCoord},X:{worldSystem.TopLeftCorner.XCoord}".PadRight(30), Color4.White);
                    gameConsole.Write(2, 40, $"Current Chunk Y:{worldSystem.PositionInChunk(cameraPosition).ToString()}".PadRight(30), Color4.White);
                    gameConsole.Write(3, 40, $"Current World Time: {timeTrackingSystem.CurrentTime}.".PadRight(30), Color4.White);
                }
            }
        }