private void Awake() { _service = new LevelService(); _service.LoadLevel("Level1"); _movementResolver = new MovementResolver { LevelDataProvider = _service }; _battlefield = new Battlefield { LevelDataProvider = _service, Configs = new Dictionary <EntityType, UnitConfig> { { EntityType.Player, PlayerConfig }, { EntityType.Enemy, EnemyConfig }, { EntityType.Obstacle, ObstaclesConfig } } }; _battlefield.Init(); InitPlayer(); InitOpponent(); _player.StartTurn(); }
public void Arrange() { _container = AutoMock.GetLoose(); _resolver = _container.Create <MovementResolver>(); _creature = new Creature { Id = "arbitraryId", Position = new Position(5, 5) }; _playArea = _container.Mock <IPlayArea>(); _creatureRegistry = _container.Mock <ICreatureRegistry>(); _creatureRegistry.Setup(i => i.GetById(It.IsAny <string>())).Returns(_creature); }
private static void RegisterActionResolver(ContainerBuilder builder) { builder.Register <ActionResolver>(c => { var movementResolver = new MovementResolver(c.Resolve <ILogger>(), c.Resolve <ICreatureRegistry>(), c.Resolve <IPlayArea>(), c.Resolve <ICombatRegistry>(), c.Resolve <IMessageDispatcher>()); var lootAllResolver = new LootAllResolver(c.Resolve <ILogger>(), c.Resolve <ICreatureRegistry>(), c.Resolve <IPlayArea>()); var lootResolver = new LootResolver(c.Resolve <ILogger>(), c.Resolve <ICreatureRegistry>(), c.Resolve <IPlayArea>()); var attackResolver = new AttackResolver(c.Resolve <ILogger>(), c.Resolve <ICreatureRegistry>(), c.Resolve <IPlayArea>(), c.Resolve <ICombatSimulator>()); var consumeResolver = new ConsumeResolver(c.Resolve <ICreatureRegistry>()); var resolverMap = new Dictionary <string, IResolver> { { movementResolver.ActionName, movementResolver }, { lootAllResolver.ActionName, lootAllResolver }, { lootResolver.ActionName, lootResolver }, { attackResolver.ActionName, attackResolver }, { consumeResolver.ActionName, consumeResolver } }; return(new ActionResolver(c.Resolve <IActionRepository>(), resolverMap)); }).As <IActionResolver>(); }