Пример #1
0
    void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Player")
        {
            Debug.Log("Hit!");

            MovementPlayer mp = player.GetComponent <MovementPlayer>();
            if (mp)
            {
                mp.Damage(bulletDamage);
            }

            Destroy(gameObject);
        }
    }