private void UpdateMovementValues(MovementMagicCircle mmc) { switch (mmc.GetMovement()) { case MovementType.Control: { movementData.SetMaxForce(50); movementData.SetMinForce(0); break; } case MovementType.Path: { goto case MovementType.Control; } case MovementType.Push: { movementData.SetMaxForce(5); movementData.SetMinForce(-5); break; } default: { goto case MovementType.Push; } } }
public void SetCurrentMovementController(MovementMagicCircle mmc) { // if( movementController != null ) // { // movementController.GiveUpPsMoveControl(); movementController = mmc; // } }
public void OnMovementDragMagicChanged(bool value) { MovementMagicCircle mmc = (MovementMagicCircle)selectedSpellNode; if (mmc != null) { mmc.dragMagic = movementData.ShouldDragMagic(); } }
public void OnMovementAngleChange(float value) { movementData.OnAngleChanged(); MovementMagicCircle mmc = (MovementMagicCircle)selectedSpellNode; if (mmc != null) { mmc.directionAngle.SetDefaultValue(movementData.GetAngle()); } }
public void OnMovementForceChange(float value) { movementData.OnForceChanged(); MovementMagicCircle mmc = (MovementMagicCircle)selectedSpellNode; if (mmc != null) { mmc.force.SetDefaultValue(movementData.GetForce()); } }
public void OnMovementInitialVelocityChange(float value) { movementData.OnInitialVelocityChanged(); MovementMagicCircle mmc = (MovementMagicCircle)selectedSpellNode; if (mmc != null) { mmc.initialVelocity.SetDefaultValue(movementData.GetInitialVelocity()); } }
public void OnMovementChanged(int value) { MovementMagicCircle mmc = (MovementMagicCircle)selectedSpellNode; if (mmc != null) { mmc.SetMovement(movementData.GetMovement()); UpdateMovementValues(mmc); } }
public void OnMovementUILoad() { // public UnityEngine.UI.Slider initialVelocity; // public UnityEngine.UI.InputField initialVelocityInput; // public UnityEngine.UI.Slider force; // public UnityEngine.UI.InputField forceInput; // public UnityEngine.UI.Slider angle; // public UnityEngine.UI.InputField angleInput; // public UnityEngine.UI.Toggle dragMagic; // public Dropdown movement; MovementMagicCircle mmc = (MovementMagicCircle)selectedSpellNode; if (mmc != null) { UpdateMovementValues(mmc); movementData.SetInitialVelocity(mmc.initialVelocity.Value()); movementData.SetForce(mmc.force.Value()); movementData.SetAngle(mmc.directionAngle.Value()); movementData.SetMovement(mmc.GetMovement()); movementData.dragMagic.isOn = mmc.dragMagic; } }
public bool IsCurrentMoveController(MovementMagicCircle mmc) { return(mmc == movementController); }
public void OnCreateMC() { if (spell == null) { CreateSpell(); } if (rootMagicCircle == null || !rootMagicCircle.Contains((int)mcType)) { if (mcType == MagicCircleType.None) { rootMagicCircle = null; } OnEmissionRateChanged(value1Slider.value); Transform pos = rootMagicCircle == null ? defaultMagicCircle.transform : rootMagicCircle.transform; // GameObject newObj = Instantiate( defaultMagicCircle, pos ) as GameObject; // newObj.name = mcType.ToString() + " Magic Circle"; SpellNode newNode = spell.AddNode(mcType); newNode.name = mcType.ToString() + " Magic Circle"; MagicCircle newMc; switch (mcType) { case MagicCircleType.Element: ElementMagicCircle tempMC = newNode as ElementMagicCircle; // tempMC.SetMcType( mcType ); tempMC.SetElement((ElementType)subType); tempMC.emissionRate.SetDefaultValue(emissionRate); newMc = tempMC as MagicCircle; break; case MagicCircleType.Form: FormMagicCircle tempFormMC = newNode as FormMagicCircle; // tempMC.SetMcType( mcType ); // tempMC.SetElement( (ElementType) subType ); tempFormMC.SetForm((FormType)subType); tempFormMC.sizeMultiplier.SetDefaultValue(sizeMultiplier); newMc = tempFormMC as MagicCircle; break; case MagicCircleType.Movement: MovementMagicCircle tempMovementMC = newNode as MovementMagicCircle; // tempMC.SetMcType( mcType ); // tempMC.SetElement( (ElementType) subType ); tempMovementMC.SetMovement((MovementType)subType); tempMovementMC.force.SetDefaultValue(force); newMc = tempMovementMC as MagicCircle; break; default: newMc = newNode as MagicCircle; newMc.SetMcType(mcType); break; } if (rootMagicCircle == null) { rootMagicCircle = newMc; } else { // rootMagicCircle.AddMagicCircle( newMc ); } selectedMagicCircle = newMc; } }