public IEnumerator SetCharacterMovementImpairingEffect(Character_Physics character, MovementImpairingEffect effect, float length) { character.SetMovementImpairingEffect(effect); yield return(new WaitForSeconds(length)); character.SetMovementImpairingEffect(MovementImpairingEffect.None); }
// Sets Movement Impairing Effect public void SetMovementImpairingEffect(MovementImpairingEffect effect) { currentMovementImpairingEffect = effect; }