public override void Execute(Command com) { if (!com.Used) { MovementGroup.CreateGroup(com); com.Used = true; } MovementGroup.LastCreatedGroup.Add(this); }
public override void Execute(Command com) { if (!com.Used) { MovementGroup.CreateGroup(com); com.Used = true; } MovementGroup.LastCreatedGroup.Add(this); if (StraightPath) { RepathCount /= 4; } else { RepathCount /= 2; } }