Пример #1
0
    public void Fly(Vector2 directionVector, float range)
    {
        movementController = GetComponent <MovementController2>();

        this.directionVector = directionVector;
        this.range           = range;
        movementController.Move(directionVector);
        isFlying      = true;
        startPosition = transform.position;
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     movementController = GetComponent <MovementController2>();
 }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     movementController = GetComponent <MovementController2>();
     aimController      = GetComponent <AimController>();
     spriteController   = GetComponent <SpriteController>();
 }