//called in the begining void Start() { //links scripts with eachother Movement = GameObject.FindObjectOfType <MovementChar>(); opengameobject = GameObject.FindObjectOfType <OpenGameObject>(); pickup = GameObject.FindObjectOfType <PickUp>(); panelpuzzle = GameObject.FindObjectOfType <PanelPuzzle>(); boomBox = GameObject.FindObjectOfType <BoomBox>(); deur1 = GameObject.FindObjectOfType <Deur1>(); SwitchScript = GameObject.FindObjectOfType <Switch>(); wasmachinePuzzel = GameObject.FindObjectOfType <WasmachinePuzzel>(); }
void Start() { movementChar = GameObject.FindObjectOfType <MovementChar>(); }
// Start is called before the first frame update void Start() { characterController = GameObject.FindGameObjectWithTag("Player").GetComponent <MovementChar>(); }