Пример #1
0
        private void InstantianteMovementAreaSprites(int count)
        {
            MovementAreaSprite.transform.localScale = new Vector3(SpriteScale + SpriteScale / 3, SpriteScale, 1); // x needs to be 30% longer then y

            for (int i = 0; i < count; i++)
            {
                var instance = Instantiate(MovementAreaSprite, Vector3.zero, Quaternion.Euler(new Vector3(90, 0, 0))) as Transform;
                instance.parent = transform.GetChild(0);
                instance.gameObject.SetActive(false);
                MovementAreaSprites.Add(instance);
            }
        }