private void InstantianteMovementAreaSprites(int count) { MovementAreaSprite.transform.localScale = new Vector3(SpriteScale + SpriteScale / 3, SpriteScale, 1); // x needs to be 30% longer then y for (int i = 0; i < count; i++) { var instance = Instantiate(MovementAreaSprite, Vector3.zero, Quaternion.Euler(new Vector3(90, 0, 0))) as Transform; instance.parent = transform.GetChild(0); instance.gameObject.SetActive(false); MovementAreaSprites.Add(instance); } }