Пример #1
0
    public void ActivateAura(bool activate)
    {
        child.gameObject.SetActive(activate);
        auraIsActive = activate;
        if (!activate)
        {
            foreach (RaycastHit2D box in boxes)
            {
                MovebleItems moveble = box.transform.gameObject.GetComponent <MovebleItems>();
                moveble.resetValues(false);
            }

            boxes = new RaycastHit2D[0];
        }
    }
Пример #2
0
    // Update is called once per frame

    private void FixedUpdate()
    {
        if (auraIsActive)
        {
            RaycastHit2D[] newBoxes = Physics2D.CircleCastAll(transform.position, affectArea, Vector3.left, 0, layer2BeAffected);

            if (newBoxes.Length > 0)
            {
                foreach (RaycastHit2D box in newBoxes)
                {
                    MovebleItems moveble = box.transform.gameObject.GetComponent <MovebleItems>();
                    if (!moveble.IsActivate)
                    {
                        moveble.resetValues(true);
                    }
                }
                boxes = newBoxes;
            }
        }
    }