void OnTriggerEnter2D(Collider2D otherCollider) { MoveTriLM ta = otherCollider.gameObject.GetComponent <MoveTriLM>(); if (ta != null) { checkPos = true; } }
void OnTriggerEnter2D(Collider2D otherCollider) { MoveRectLM ta = otherCollider.gameObject.GetComponent <MoveRectLM>(); MoveTriLM ta1 = otherCollider.gameObject.GetComponent <MoveTriLM>(); MoveCircleLM ta2 = otherCollider.gameObject.GetComponent <MoveCircleLM>(); if (ta != null || ta1 != null || ta2 != null) { theCounter1 += 1; } }