public MoveState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, MoveState_SO stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public E2_MoveState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, MoveState_SO stateData, Enemy2 enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }