public IEnumerator CR_LeavePlayerPartyBar()
    {
        yield return(new WaitForSeconds(playerPartyBarLeaveDelay));

        playerPartyBar.GetComponent <ScreenFade>().Fade();
        playerPartyBar.destination = new Vector3(-500,
                                                 playerPartyBar.transform.position.y,
                                                 playerPartyBar.transform.position.z);
        playerPartyBar.speed = 100;
        playerPartyBar.Move();
        yield return(new WaitUntil(() => !playerPartyBar.GetComponent <ScreenFade>().isFading));

        Destroy(playerPartyBar.GetComponent <ScreenFade>());
    }
    public IEnumerator CR_LeavePlayer()
    {
        yield return(new WaitForSeconds(playerLeaveDelay));

        player.destination = new Vector3(-300,
                                         player.transform.position.y,
                                         player.transform.position.z);
        player.speed = 50;
        player.Move();
        player.GetComponent <Animator>().Play("ThrowBall");
    }