public List<BaseResult<MoveResult>> Move(List<MoveRequest> moves) { var validator = new MoveRequestValidator(); var results = new List<BaseResult<MoveResult>>(); foreach (var move in moves) { var result = validator.Validate(move); if (result.IsValid) { results.Add(_gameManager.Execute(move)); } else { results.Add(BaseResult<MoveResult>.Fail(errors: result.Errors.Select(e => e.ErrorMessage))); } } return results; }
public List <BaseResult <MoveResult> > Move(List <MoveRequest> moves) { var validator = new MoveRequestValidator(); var results = new List <BaseResult <MoveResult> >(); foreach (var move in moves) { var result = validator.Validate(move); if (result.IsValid) { results.Add(_gameManager.Execute(move)); } else { results.Add(BaseResult <MoveResult> .Fail(errors: result.Errors.Select(e => e.ErrorMessage))); } } return(results); }