public void MoveControl() { MoveParam param = new MoveParam(); param.moveSpeed = _moveSpeed; _cacheParam.SetParam(CmdType.Move, param); }
public void MoveHandler_Folders(bool overwrite) { const string CURRENT_ROOT = "TestMoveFolder"; const string CURRENT_ROOT_PATH = ROOT_TEST_PATH + "\\" + CURRENT_ROOT; const string TEST_FOLDER_SRC_NAME = "FolderSrc"; const string TEST_FOLDER_SRC_PATH = CURRENT_ROOT_PATH + "\\" + TEST_FOLDER_SRC_NAME; const string TEST_FOLDER_DST_NAME = "FolderDst"; const string TEST_FOLDER_DST_PATH = CURRENT_ROOT_PATH + "\\" + TEST_FOLDER_DST_NAME; const string TEST_SUB_FOLDER_NAME = "SubFolder"; const string TEST_SUB_FOLDER_SRC_PATH = TEST_FOLDER_SRC_PATH + "\\" + TEST_SUB_FOLDER_NAME; const string TEST_SUB_FOLDER_DST_PATH = TEST_FOLDER_DST_PATH + "\\" + TEST_SUB_FOLDER_NAME; const string TEST_FILE_TXT_NAME = "TestFile.txt"; const string TEST_SUB_SRC_FILE_TXT_PATH = TEST_SUB_FOLDER_SRC_PATH + "\\" + TEST_FILE_TXT_NAME; const string TEST_SUB_DST_FILE_TXT_PATH = TEST_SUB_FOLDER_DST_PATH + "\\" + TEST_FILE_TXT_NAME; Directory.CreateDirectory(TEST_SUB_FOLDER_SRC_PATH); Directory.CreateDirectory(TEST_SUB_FOLDER_DST_PATH); FileIO.WriteData(TEST_SUB_SRC_FILE_TXT_PATH, "0"); FileIO.WriteData(TEST_SUB_DST_FILE_TXT_PATH, "1"); var targetToMove = new BaseActionTarget { Name = TEST_SUB_FOLDER_NAME }; var param = new MoveParam { SourceDirectory = $"/{CURRENT_ROOT}/{TEST_FOLDER_SRC_NAME}", DestinationDirectory = $"/{CURRENT_ROOT}/{TEST_FOLDER_DST_NAME}", Targets = new List <BaseActionTarget> { targetToMove }, Overwrite = overwrite }; var result = new MoveHandler(CreateHostingEnv()).Run(param) as MoveResult; PrintErrors(result.Errors); string value = FileIO.ReadToEnd(TEST_SUB_DST_FILE_TXT_PATH); if (overwrite) { Assert.Equal("0", value); } else { Assert.Equal("1", value); } Assert.False(Directory.Exists(TEST_SUB_FOLDER_SRC_PATH)); Assert.True(result.Errors.Count == 0); }
private IEnumerator PlayerMoveCoroutine(object param) { MoveParam p = param as MoveParam; player.Move(p.delta, p.period); while (player.ManualIsMoving) { yield return(null); } currPlotEnd = true; }
private IEnumerator RobotMoveCoroutine(object param) { MoveParam p = param as MoveParam; droneRobot.Move(p.delta, p.period); while (droneRobot.IsMoving) { yield return(null); } currPlotEnd = true; }
public void OnDestinationMove(LTInstanceNode cur, LTInstanceNode target, int num) { bossRewardStop = false; moveActionList = LTInstanceMapModel.Instance.GetRoad(cur, target, false, ref bossRewardStop); if (moveActionList == null) { return; } if (num < moveActionList.Count) { moveActionList.RemoveRange(num, moveActionList.Count - num); } moveType = MoveParam.Fabricate; AutoMoveMap(); }
private void RequestChallengeMoveChar(LTInstanceNode targetNode, MoveParam type) { if (targetNode == null || LTInstanceMapModel.Instance.CurNode == null) { return; } int dir = (int)LTInstanceMapModel.Instance.CurNode.GetDirByPos(targetNode.x, targetNode.y); if (dir <= 0) { if (moveActionList != null && moveActionList.Count > 0) { ClearMoveActionList(); } return; } bool isLoayout = !string.IsNullOrEmpty(targetNode.Layout); if (type == MoveParam.Fabricate) { LTInstanceMapModel.Instance.SimulateFunc(dir); return; } //直接或Boss区域特殊逻辑或时,直接调用协议,不等待 if (type == MoveParam.Direct || LTInstanceMapModel.Instance.IsBossArea()) { RequestMoveCharWithCallback(dir, isLoayout); return; } //前端模拟 if (type == MoveParam.Simulate && (HasNext() || !HasNext() && (targetNode.RoleData.Id == 0 || LTInstanceConfig.EmptyRoleList.Contains(targetNode.RoleData.Img)))) { LTInstanceMapModel.Instance.SimulateFunc(dir); return; } //同步数据回调后才能调用 InstanceWaitUpdataMap(delegate { RequestMoveCharWithCallback(dir, isLoayout); }, false); }
public void Reset() { modelController = PEUtil.GetCmpt <PEModelController>(transform); ragdollController = PEUtil.GetCmpt <PERagdollController>(transform); ikArray = PEUtil.GetCmpts <IK>(transform); ikFlashLight = PEUtil.GetCmpt <IKFlashLight>(transform); fbbik = PEUtil.GetCmpt <FullBodyBipedIK>(transform); grounderFBBIK = PEUtil.GetCmpt <GrounderFBBIK>(transform); humanPhyCtrl = PEUtil.GetCmpt <HumanPhyCtrl>(transform); ikAimCtrl = PEUtil.GetCmpt <IKAimCtrl>(transform); ikAnimEffectCtrl = PEUtil.GetCmpt <IKAnimEffectCtrl>(transform); ikDrive = PEUtil.GetCmpt <IKDrive>(transform); defenceTrigger = PEUtil.GetCmpt <PEDefenceTrigger>(transform); pathFinder = PEUtil.GetCmpt <PEPathfinder>(transform); motor = PEUtil.GetCmpt <PEMotor>(transform); steerAgent = PEUtil.GetCmpt <Steer3D.SteerAgent>(transform); animFollow_AF = PEUtil.GetCmpt <AnimFollow_AF>(transform); beatParam = PEUtil.GetCmpt <BeatParam>(transform); moveParam = PEUtil.GetCmpt <MoveParam>(transform); barrelController = PEUtil.GetCmpt <PEBarrelController>(transform); billBoard = PEUtil.GetCmpt <BillBoard>(transform); armorBones = PEUtil.GetCmpt <ArmorBones>(transform); visions = PEUtil.GetCmpts <PEVision>(transform); hears = PEUtil.GetCmpts <PEHearing>(transform); native = PEUtil.GetCmpt <PENative>(transform); monster = PEUtil.GetCmpt <PEMonster>(transform); if (null != modelController) { modelController.ResetModelInfo(); } if (null != animFollow_AF) { animFollow_AF.ResetModelInfo(); } if (null != ragdollController) { ragdollController.ResetRagdoll(); } }
private void RequestMoveCharWithCallback(int dir, bool isLayout) { isWaitForUpdataMap = true; if (isLayout) { InputBlockerManager.Instance.Block(InputBlockReason.UI_SERVER_REQUEST, 2f); } LTInstanceMapModel.Instance.RequestMoveChar(dir, delegate(bool moved) { if (moved)//如果没有任何移动,说明服务器已经返回停止移动(可能是因为阻挡,事件等) { moveType = MoveParam.None; AutoMoveMap(); } else { ClearMoveActionList(); } isWaitForUpdataMap = false; }); }
public void OnFloorClick(LTInstanceNode NodeData, Transform Target, bool needStop = false) { if (LTInstanceMapModel.Instance.moveResultList.Count > 0 || LTInstanceMapModel.Instance.DealDirQueue.Count > 0) { return; } if (NodeData == null || isWaitForUpdataMap) { return; } if (NodeData == curNode) { if (OnRealEnd != null) { System.Action <bool> tmp = OnRealEnd; OnRealEnd = null; tmp(true); } return; } if (NodeData.RoleData.Img == "Copy_Icon_Guanmen" && !NodeData.RoleData.CampaignData.IsDoorOpen) { OnRealEnd = null; MessageTemplateManager.ShowMessage(eMessageUIType.FloatingText, EB.Localizer.GetString("ID_codefont_in_LTInstanceMapCtrl_9085")); return; } mRealEndNode = NodeData; bossRewardStop = false; moveActionList = LTInstanceMapModel.Instance.GetRoad(LTInstanceMapModel.Instance.CurNode, mRealEndNode, needStop, ref bossRewardStop); if (moveActionList != null) { Instance.LTInstanceOptimizeManager.Instance.ShowSelectObj(true, Target); } else { Instance.LTInstanceOptimizeManager.Instance.ShowSelectObj(false, Target); return; } if (bossRewardStop) { OnRealEnd = new System.Action <bool>(delegate(bool isPath) { LTInstanceMapModel.Instance.RequestBossReward(); }); } if (MoveCoroutine == null) { if (!HasNext())//针对在玩家旁边,不需要寻路的格子,因为不调用Move协程,得直接结束调用 { RealEndHandler(LTInstanceMapModel.Instance.CurNode, false); } moveType = MoveParam.Simulate; AutoMoveMap(); } }
static void Main(string[] args) { Console.WriteLine("Generating format..."); #region Params var p_copy = new CopyParam { CurrentFolderPath = "/", SourceDirectory = "/", DestinationDirectory = "/", Overwrite = false, Targets = new System.Collections.Generic.List <BaseActionTarget> { new BaseActionTarget { IsFile = true, Name = "sample.txt" } } }; var p_move = new MoveParam { CurrentFolderPath = "/", SourceDirectory = "/", DestinationDirectory = "/", Overwrite = false, Targets = new System.Collections.Generic.List <BaseActionTarget> { new BaseActionTarget { IsFile = true, Name = "sample.txt" } } }; var p_createFolder = new CreateFolderParam { CurrentFolderPath = "/", Name = "new folder name" }; var p_delete = new DeleteParam { CurrentFolderPath = "/", Targets = new System.Collections.Generic.List <string> { "itemNameToDelete" } }; var p_folderStruct = new FolderStructParam { CurrentFolderPath = "/", FileExtensions = new string[] { ".txt" } }; var p_rename = new RenameParam { CurrentFolderPath = "/", Targets = new System.Collections.Generic.List <RenameActionTarget> { new RenameActionTarget { IsFile = true, Name = "new name", OldName = "old name" } } }; #endregion #region Results var r_copy = new CopyResult { Errors = new System.Collections.Generic.List <string> { "Error message." } }; var r_move = new MoveResult { Errors = new System.Collections.Generic.List <string> { "Error message." } }; var r_createFolder = new CreateFolderResult { Errors = new System.Collections.Generic.List <string> { "Error message." } }; var r_delete = new DeleteResult { Affected = 0, Errors = new System.Collections.Generic.List <string> { "Error message." } }; var r_folderStruct = new FolderStructResult { Errors = new System.Collections.Generic.List <string> { "Error message." }, Files = new System.Collections.Generic.List <FileInfoProxy> { new FileInfoProxy { Name = "file.name", Properties = new System.Collections.Generic.Dictionary <string, string> { { "Property", "Value" } } } }, Folders = new System.Collections.Generic.List <FileInfoProxy> { new FileInfoProxy { Name = "folder name", Properties = new System.Collections.Generic.Dictionary <string, string> { { "Property", "Value" } } } } }; var r_rename = new RenameResult { Affected = 0, Errors = new System.Collections.Generic.List <string> { "Error message." }, RenamedObjects = new System.Collections.Generic.List <RenameActionTarget>() { new RenameActionTarget { IsFile = true, Name = "new name", OldName = "old name" } } }; #endregion SaveFormat("p_copy.json", p_copy); SaveFormat("p_move.json", p_move); SaveFormat("p_createFolder.json", p_createFolder); SaveFormat("p_delete.json", p_delete); SaveFormat("p_folderStruct.json", p_folderStruct); SaveFormat("p_rename.json", p_rename); SaveFormat("r_copy.json", r_copy); SaveFormat("r_move.json", r_move); SaveFormat("r_createFolder.json", r_createFolder); SaveFormat("r_delete.json", r_delete); SaveFormat("r_folderStruct.json", r_folderStruct); SaveFormat("r_rename.json", r_rename); }