private void Stop_Melody_A_Phase1() { _main.Change_Animation("IdleBool"); ground_Blocks.Quit_Random_Raise(); _shoot.Stop_Red_Bullet_Shoot(); block_Barrier.Delete_Barrier(); _move_Const_Speed.Stop_Move(); }
private void Stop_Attack_Pre_Chorus() { StopCoroutine("Attack_In_Melody_Pre_Chorus_Cor"); StopCoroutine("High_Jump_Move_Cor"); _move_Const_Speed.Stop_Move(); _effect.Stop_Charge_Effect(); _move_Const_Time.Stop_Move(); _controller.Change_Land_Parameter(); _controller.Change_Animation("SquatBool"); }