Пример #1
0
    private void Update()
    {
        //Check to see if someone has died (both the player characters or the enemies)

        if (Input.GetKeyDown(KeyCode.DownArrow))
        {
            playerAUnit.gameObject.GetComponent <StatusEffectHandler>().AssignStatus(StatusEffectList.Burning);
        }

        if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            friendshipControl.PrintData();
        }

        if (Input.GetKeyDown(KeyCode.LeftArrow))
        {
            mCompendium.PrintStandardMoves();
        }

        if (Input.GetKeyDown(KeyCode.RightArrow))
        {
            playerAUnit.GetComponent <EquipmentManager>().Equip(testShard);
        }
    }