public async Task Execute_MoveClientExecutableSuccessful_SendsCommands() { // arrange var server = SetupServer(out var executor, out var session); var exec = new MoveClient { Nickname = "User 1", ChannelName = "Test Channel 12" }; server.Response = "" + "TS3\r\n" + "Welcome to the TeamSpeak 3 ServerQuery interface.\r\n" + "clid=93 cid=1 client_database_id=1 client_nickname=serveradmin client_type=1|" + "clid=90 cid=6 client_database_id=247 client_nickname=User\\s1 client_type=0|" + "clid=88 cid=6 client_database_id=2 client_nickname=User\\s2 client_type=0\r\n" + "error id=0 msg=ok\r\n" + "cid=16 channel_name=Test\\sChannel\\s12|" + "cid=17 channel_name=Test\\sChannel\\s123\r\n" + "error id=0 msg=ok\r\n" + "error id=0 msg=ok\r\n"; // act executor.Schedule(exec); executor.Stop(); await session; // assert Assert.Equal("" + "clientlist\n" + "channelfind pattern=Test\\sChannel\\s12\n" + "clientmove clid=90 cid=16\n" + "", server.Receive); }
private IMoveClient GetCommonClient() { var client = new MoveClient() as IMoveClient; client.Bind(Device, UserName, Password); return(client); }
public void SerializeAndDeSerializeMoveClientMessages() { MoveClient move = new MoveClient(Move.MoveRight); byte[] bytes = Serializer.Serialize(move, playerIntegerSize); MoveClient message = (MoveClient)Serializer.DeSerializeServer(bytes, playerIntegerSize); Assert.AreEqual(move, message, "Should be able to serialize and deserialize the move client message."); }
public void ClientBindNotCalled() { // Initialize var client = new MoveClient(); // Call try { StateRec rec; var errCode = client.GetState(out rec); } catch (Exception ex) { Trace.TraceInformation("\nReceived expected exception => {0}", ex); return; } Assert.Fail("Test expected to raise an exception. No exception raised."); }
private void SendMoveItem(ListViewItem item) { MoveServer failure = item.Tag as MoveServer; using (ProgressDialog progress = new ProgressDialog()) { string status = string.Empty; progress.Title = "Retrying"; progress.CancelMessage = "Please wait..."; progress.Line1 = string.Format("Sending {0} move request to server.", failure.Info.MoveType); progress.ShowDialog(this, DialogFlags.Modal | DialogFlags.NoMinimize | DialogFlags.AutoTime | DialogFlags.NoProgressBar); progress.Line2 = "Server AE: " + failure.Scp.AETitle; failure.Scp.PeerAddress = IPAddress.Parse(failure.IPAddress); if (!MoveClient.Move(failure.Scp, failure.Info, failure.DestinationAE, ProcessorConfiguration.Settings.TemporaryDirectory, ref status)) { UpdateMoveStatus(failure, status); } else { RemoveMoveItem(item); } } }
public void OnPlayerJoined(IGamePlayerJoinedEvent evt) { var code = evt.Game.Code; var players = evt.Game.Players; logger.LogInformation($"[{code}] Player joined, moving clients into voice channel."); foreach (var player in players) { // must use p.Client here since p.Character is not available yet var name = player.Client.Name; logger.LogInformation($"Moving client: {name}"); var move = new MoveClient { ChannelName = $"Impostor {code}", Nickname = name }; executor.Schedule(move); var unmute = new UnmuteClient { Nickname = name }; executor.Schedule(unmute); } }